tag:blogger.com,1999:blog-4829093857574761981.post1855974862904253448..comments2024-03-26T01:17:49.256+00:00Comments on Roles, Rules, and Rolls: The Fantastic Through WeirdnessRoger G-Shttp://www.blogger.com/profile/08594440701279968693noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4829093857574761981.post-39038154004058058762011-09-29T08:28:58.784+01:002011-09-29T08:28:58.784+01:00@Nemo: That's a great point ... not exactly th...@Nemo: That's a great point ... not exactly the one I was going to make. Sometimes an experience is just that, one experience, and trying to prolong it sours it. But economic forces in "The industry" ensure that most ideas are run into the ground. I think more games have to look toward the limited run, the "how did we do?" at the end.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-79618556652187779522011-09-29T02:57:13.022+01:002011-09-29T02:57:13.022+01:00One thing to keep in mind is the serial nature of ...One thing to keep in mind is the serial nature of adventure gaming. I think what you are talking about is keeping the fantasy fresh over a long period of time.<br />Yet many of the influences on gaming are self contained and finite.<br />Lovecraft never intended to have a grand unified theory of the mythos.<br />How much continuity is actually in the Conan stories?<br />There are only four Lord of the Rings books and three Star Wars movies. (Ha, made you read that one again, eh?)<br />The Watchmen comic book had twelve issues. I don't want to read prequels or spin offs.<br /><br />Anyway, where was I going..?<br />Serialized media that has been around awhile gets stale and repetitive eventually.<br />SpiderMan is fighting Dr.Octopus -again-.<br />The crew from Star Trek are fighting the Borg -again-.<br />James Bond is boffing the femme fatale -again-.<br />And so it seems to go with a "typical" rpg campaign:<br />1. Normal world.<br />2. Mystery introduced.<br />3. Cross the threshold of wonder.<br />4. ???<br />5. Return/Repeat.<br />Like a comic or TV show. The story just keeps going with the monster or villain of the week.<br /><br />But wouldn't it make a difference if you told the players that you were only playing the game for X number of sessions?<br />Maybe even a one shot, like an episode of the Twilight Zone where the world could be melted by the sun for all they know.<br />Then you would have this little frame of time to showcase the weirdness you have devised without having to drag it out and beat it from every angle. It would just allow everyone to run with off the wall ideas.<br />Um, I hope that made sense. Maybe it will have some relevance with what your going to discuss next post.Timothy Paul Schaeferhttps://www.blogger.com/profile/12279725399542404987noreply@blogger.com