tag:blogger.com,1999:blog-4829093857574761981.post26037492011632863..comments2024-03-29T08:28:44.726+00:00Comments on Roles, Rules, and Rolls: Tiny CompetencesRoger G-Shttp://www.blogger.com/profile/08594440701279968693noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4829093857574761981.post-16542596929153013512013-04-02T20:53:19.069+01:002013-04-02T20:53:19.069+01:00I'm doing something similar, but I want to giv...I'm doing something similar, but I want to give them the list and let them associate a number with it. So, say it's a list of 7 different items, they put 1-7, and they get to pick what they are good at and what they are bad at. This way you don't get lucky people who are good at everything and unlucky people who are terrible at everything. Also, since it's a fantasy character of someone you are playing, you want them to be able to decide that they are good at singing, you don't want a random roll determining that for them. At the same time they don't get to be great at everything. Anonymoushttps://www.blogger.com/profile/02457964562003044211noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-80530608404222575652013-03-10T14:55:15.149+00:002013-03-10T14:55:15.149+00:00I would think this system would work well for any ...I would think this system would work well for any sort of activity that isn't a prime focus for the game system: whittling, scrimshaw, improvisational comedy, and so on. Frotz Selfhttps://www.blogger.com/profile/06246983739730328348noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-25653100104307979432013-03-10T00:36:14.887+00:002013-03-10T00:36:14.887+00:00Great post. I'm loving this blog more and mor...Great post. I'm loving this blog more and more. I wish I had found it sooner.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-4370714851217378522013-03-09T21:53:09.658+00:002013-03-09T21:53:09.658+00:00Nice and simple, love it.Nice and simple, love it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-39896112525335882522013-03-09T18:17:37.678+00:002013-03-09T18:17:37.678+00:00One can be judged a successful swimmer if you don&...One can be judged a successful swimmer if you don't drown (so it's you against the water), but things like 'singing' rely on the audience's perception of your performance... so Charisma might just help, right? <br />One of the ideas that I find entertaining is to have some abilities (like singing) based on the player's own performance. So if an adventure requires singing, the players get to do some karoke. I have no idea how successful this would be, but if a D&D game requires the players solve a word puzzle or similar, I like to just hand it over to the players and say, 'solve this.' Stefan Poaghttps://www.blogger.com/profile/08192911890556534923noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-62051247892014730812013-03-09T11:28:15.932+00:002013-03-09T11:28:15.932+00:00This is exactly what I do as well -- the d6 roll t...This is exactly what I do as well -- the d6 roll to see how good characters are at minor competencies like this when the question arises.<br /><br />I got the idea from LotFP's Weird Fantasy RPG, which basically uses that system for languages -- roll to see if you can speak a language when it becomes relevant.Gavin Normanhttps://www.blogger.com/profile/12362875699031245377noreply@blogger.com