tag:blogger.com,1999:blog-4829093857574761981.post3118661075917885590..comments2024-03-26T01:17:49.256+00:00Comments on Roles, Rules, and Rolls: One Page Graphic StyleRoger G-Shttp://www.blogger.com/profile/08594440701279968693noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4829093857574761981.post-52653049532015027322011-09-12T00:32:35.416+01:002011-09-12T00:32:35.416+01:00A hand-out that is meant for in-play reference (co...A hand-out that is meant for in-play reference (combat, exploration, spellcasting, wandering monsters) can probably hold more information graphically (but less information overall) than a hand-out meant for pre-game activities (character creation, shopping/hiring/training/rumor-mongering in town, crafting and stocking dungeons).heyjames4https://www.blogger.com/profile/16001886521427679105noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-25254069625750593002011-09-11T10:14:17.023+01:002011-09-11T10:14:17.023+01:00@TC: Points taken, you'll find my latest ones ...@TC: Points taken, you'll find my latest ones are less graphics heavy and use icons, text and numbers in that way. Saves, I have a distinctive black hexagon but I write "SAVE" on them. When there's no icon, a symbol will have to do.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-27537242912765852712011-09-10T20:16:51.399+01:002011-09-10T20:16:51.399+01:00It's tough to balance adding graphics to iconi...It's tough to balance adding graphics to iconify info without adding so many graphics that deciphering them isn't really quicker than stopping and reading a wall of text. The different languages angle is cool, though, I hadn't thought of that (of course, American).<br /><br />I think numbers are a pretty clean bit of visual info, if we only know what they're associated with. When a chart has a wall of them they become just a visual design to me. So, your using images to distinguish them is a good approach, but the black bursts in your first example are kinda busy for me. I wonder if an image might be best to direct your eye to a column of numbers: "These numbers are all damage."<br /><br />And as you and I are both struggling with, the image has to be iconic in some universal way. A shield to represent defense, a heart for HP, but what for saves?<br /><br />This is probably a better example of me trying to serve up info visually:<br /><br />http://recedingrules.blogspot.com/2011/04/visual-spell-transcription-rule.html<br /><br />Anyway, keep on truckin'.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-65821999967653644272011-09-10T16:40:49.873+01:002011-09-10T16:40:49.873+01:00@RMDC: Awesome! For real though, I might be switch...@RMDC: Awesome! For real though, I might be switching to a more wireframey look for dice rolls. The "dice icons" work better as part of my outdoor silhouettes system, I think.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-15113376552619074742011-09-10T14:26:23.091+01:002011-09-10T14:26:23.091+01:00Actually, that first one had me stumped, which led...Actually, that first one had me stumped, which led me to construct an alternate list of interpretations:<br /><br />1.) Black Diamond course, only skiers level 5 and up.<br /><br />2.) Your d6 is infected with dark energy. A -5 penalty applies to all rolls with that die. Throw it away and get a new one.<br /><br />3.) You looked at the sun! Your ability to see the color red is reduced by 9 steps.<br /><br />4.) A fighter, a level 3 priest, and a level 1 wizard walk into a bar. The bartender says to the fighter, "Hey, Bob! I see you've brought friends! What can I get for you three?" The priest orders water and is quickly served. The wizard also asks for water; the barkeep turns up his nose, but pours another glass. But when Bob the fighter orders water as well, the barkeep throws up his hands. "You're killing me! What's going on here?" Bob glares at the barkeep. "Jim, you drink-diluting cheapskate, if you're going to pour out of the water jug and try to pass it off as wine, I thought I'd at least bring in a consultant to show you how it's done." With that, the priest passes his staff over the glasses, and the water within turns to sweet, red wine. The adventurers toss their glasses back, slap a few copper on the table, and leave the flustered barkeep sputtering.<br /><br />5.) The campaign gains a character. Or loses one. Man, old school is so deadly even chargen can be rough.<br /><br />6.) If you enter this hex, you must make a mind save. I told you it wasn't any safer to explore Arkham by overworld map. Now let me roll on the "what did you step in" table...<br /><br />7.) You found a Piece of Heart and completed a Heart Container! Your life goes up by 1.RMDChttps://www.blogger.com/profile/13814715698091101060noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-30006631127881820872011-09-10T11:21:39.087+01:002011-09-10T11:21:39.087+01:00Bingo, and that last one is 1 HP.
What do people ...Bingo, and that last one is 1 HP.<br /><br />What do people think in general of how to approach play aids - more graphics, more text, happy medium, everything's good?Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-4127458021510335242011-09-10T01:53:32.595+01:002011-09-10T01:53:32.595+01:00First Guesses
1) The result of a 5 on a d8
2) Rol...First Guesses<br />1) The result of a 5 on a d8 <br />2) Roll a d6<br />3) 9 points of damage<br />4) Classes and Levels: Fighter of any level, 3rd Level Priest, 1st Level Warrior<br />5) Insert Charisma Modifier here<br />6) Roll a Saving Throw versus mind-control type effects<br />7) 1 point of damage or 1 hit pointheyjames4https://www.blogger.com/profile/16001886521427679105noreply@blogger.com