tag:blogger.com,1999:blog-4829093857574761981.post3774380324331949524..comments2024-03-29T08:28:44.726+00:00Comments on Roles, Rules, and Rolls: The Cleric's Faith II: Radical IdeaRoger G-Shttp://www.blogger.com/profile/08594440701279968693noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4829093857574761981.post-63913818353547495502011-06-08T02:56:09.252+01:002011-06-08T02:56:09.252+01:00/stolen
By making basic healing automatic, this s.../stolen<br /><br />By making basic healing automatic, this system short-circuits much of the possible complaints. <br /><br />That failing your "Providence" roll only closes of further uses of that domain, but not "Banishment" or "Safety" also helps.<br /><br />By making the "unreliability" of other effects relatively predictable (as predictable as Turn Undead rolls) and the odds-determining algorithm transparent (your level vs. its "level"), prepared and attentive players can minimize their chances of "wasting" the clerics juice. But always run a risk of fumbling and rolling a 2. <br /><br /><br />But, the open-endedness where almost anything has a 1/36 chance to suceed allows hail-mary passes and all the fun that entails.<br /><br />I like this proposal because;<br />The basic utility of healing is conserved.<br />It's exciting to always have a chance to win against long odds, or to fumble against a sure thing. <br />The odds aren't always fair, but are transparent.heyjames4https://www.blogger.com/profile/16001886521427679105noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-56670339821658546492011-05-20T01:28:49.163+01:002011-05-20T01:28:49.163+01:00I actually agree with FrDave to a limited extent. ...I actually agree with FrDave to a limited extent. Your last post <i>as written</i> probably wouldn't go over well with players because of the use of both random chance of miracle success and limits per day. This post stands a better chance, although I'd recommend that the limits on healing be dropped, or changed to "once per person per day". You might want to tune the level bonus as well: I went with the tradition "double cleric level - double opposing HD" as indicated in the Turn Undead table. If cleric powers are unreliable but open-ended, there's a better chance of players accepting them.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.com