tag:blogger.com,1999:blog-4829093857574761981.post4069836254170754513..comments2024-02-29T17:28:55.474+00:00Comments on Roles, Rules, and Rolls: Player Advice: Follow ThroughRoger G-Shttp://www.blogger.com/profile/08594440701279968693noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4829093857574761981.post-40379278379815107032012-04-26T16:09:30.623+01:002012-04-26T16:09:30.623+01:00@Roger
Isn't that exactly what circles are fo...@Roger<br /><br />Isn't that exactly what circles are for? You can restrict content so not only does it post to circles, only those in the circles can see it.<br /><br />In your blog layout section, which now looks radically different, you can add the social media buttons to your blog posts.-Chttps://www.blogger.com/profile/02331863932906631618noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-13702950948846197402012-04-26T12:31:04.100+01:002012-04-26T12:31:04.100+01:00Thanks, the general verdict seems to be thumbs dow...Thanks, the general verdict seems to be thumbs down at least until the campaign ends. I guess I trust my players enough not to go back there and there were a few things that do inform the ongoing campaign, that I kept mum on.<br /><br />@C: Not sure how to add google +1's though I see my posts sometimes get them in the stats page. I'm generally reluctant to post gaming stuff on Google because I already use it for professional purposes and they're not very accommodating to split identities...Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-9426328755810665482012-04-25T16:59:03.399+01:002012-04-25T16:59:03.399+01:00I save these wrapups for post-campaign, just becau...I save these wrapups for post-campaign, just because people could go back to them if they think of them later. I'll admit it's hard to sit on them for years but I've done it.<br /><br />Your advice is great, though - take notes, and read them and follow through on them. The corollary to that is, don't do too many things at once. If you've got a jumble of notes about 10-12 things you need to follow-up on, you won't. If you have 2-3 down, you're more likely to do it. Follow up on a few things to the finish and then sort out the rest later. A follow-up process is no different than any expedition - have a goal and pursue it without getting distracted too easily.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-30556050308388484322012-04-25T16:49:23.731+01:002012-04-25T16:49:23.731+01:00You need to add the +1 buttons to your post, or po...You need to add the +1 buttons to your post, or post on google+<br /><br />Excellent series.-Chttps://www.blogger.com/profile/02331863932906631618noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-32104534802099837502012-04-25T15:42:11.704+01:002012-04-25T15:42:11.704+01:00At the end of a campaign i like to go back over an...At the end of a campaign i like to go back over and have a "here's what was going on offstage" discussion with the players. I 'll give a broad recap of the adventures and the motivations of the major players, talk about important things that were missed, and even talk about other adventure options that the players didn't pursue.<br /><br />You could do some of that with players after every adventure under the understanding that what's past is past. Before you do, you should probably ask yourself why you're doing it. If you just want someone to appreciate some of your cleverness that got missed, publish it online and let your fellow DMs appreciate your work. If it's to give them pointers for the future then it might be worthwhile, though you should be careful that it doesn't seem like you're just rubbing their noses in their mistakes. You don't want to add a bad aftertaste to the fun they had.Matthewhttps://www.blogger.com/profile/13904797552624746980noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-20997279034968262422012-04-25T15:11:33.358+01:002012-04-25T15:11:33.358+01:00In a persistent setting, telling the players what ...In a persistent setting, telling the players what their characters missed simply leads to the characters returning to pick it up! lol<br /><br />In addition, old-school-style dungeons often have things in odd corners not because it is expected that the party will check every corner, but in order to reward the corners that are checked.<br /><br />If players miss 20% of what the dungeon is stocked with, you can put more than 100% of what you expect them to walk out with, and allow for some cool moments. You can then "point back" to things that are missed in other adventure locations, sending the party back to the (restocked) dungeon, thus allowing (1) a sense of persistence in the milieu, and (2) replay value from previous design work.ravencrowkinghttps://www.blogger.com/profile/09315630554847698555noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-64730511597437204862012-04-25T15:05:27.202+01:002012-04-25T15:05:27.202+01:00Hell yeah, those players better be taking notes! I...Hell yeah, those players better be taking notes! I'm not reminding them of stuff they missed, unless it's by having said missed stuff bite them in the ass! "Oh, you forgot about the barbarian horde that's been burning villages? Well, they're now outside the gates of the city! Good luck with that!"Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.com