tag:blogger.com,1999:blog-4829093857574761981.post4554311443060291450..comments2024-03-26T01:17:49.256+00:00Comments on Roles, Rules, and Rolls: Design Aesthetics: Simple, Detailed, ProceduralRoger G-Shttp://www.blogger.com/profile/08594440701279968693noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4829093857574761981.post-58751835217409779742013-05-08T05:11:27.151+01:002013-05-08T05:11:27.151+01:00Take a look at how OD&D does treasure. Outside...Take a look at how OD&D does treasure. Outside of the detailed list of magic items and monster treasure types, this is the entirety of the OD&D treasure system:<br /><br /><a href="http://wp.me/a3nL7D-c0" rel="nofollow">http://wp.me/a3nL7D-c0</a><br /><br /><a href="http://wp.me/a3nL7D-bZ" rel="nofollow">http://wp.me/a3nL7D-bZ</a><br /><br />These tables show how the distribution of the treasure should work, but the details of jewelry and magic items can be left to the campaign (as Kent writes).<br /><br />Of course, half of Monsters & Treasure is a collection of magic items from Gary's campaign, but I don't think something like that fits within your design ethos.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-37361381502606901902013-05-07T21:34:18.865+01:002013-05-07T21:34:18.865+01:00Good point. I am actually going to let the last fe...Good point. I am actually going to let the last few pages - the example mini-campaign setting and mini-adventure - do a lot of the lifting in that regard. Rather than saying what is possible and workable, I show examples. <br /><br />On that note - in my teens, I learned better lessons from the sample dungeon in Holmes Basic than I did from all the rules in the DMG.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-68843375219131972412013-05-07T20:58:53.609+01:002013-05-07T20:58:53.609+01:00There is a distinction, which rarely has attention...There is a distinction, which rarely has attention drawn to it, between your notions of detailed and the procedural/simple mix.<br /><br />Gygax started simply but in AD&D, which I consider exemplary. he presented so much detail because his AD&D is the daddy, fathering many local procedural/simple campaigns.<br /><br />So for example his treasure tables are exhaustively detailed, but I have used merely the tiniest fraction of the kinds of treasure he lists there. His detailed lists show the recommended bounds for a D&D style game. I have my own tiny lists of derived and invented (by me) treasures.<br /><br />What Im saying is there are two kinds of Treasure Page for a published 52 page system:<br /><br />1. Detailed and characterful. Now go reader and make a small selection from this for your own game.<br /><br />2. Procedural/Simple. This is how I (Roger) do things in my campaign.<br /><br />One approach is a superset for all campaigns. The other is good example from a single campaign.Kenthttps://www.blogger.com/profile/11165997449776226774noreply@blogger.com