tag:blogger.com,1999:blog-4829093857574761981.post4999000718656252060..comments2024-03-26T01:17:49.256+00:00Comments on Roles, Rules, and Rolls: Between Gygax and GreenwoodRoger G-Shttp://www.blogger.com/profile/08594440701279968693noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4829093857574761981.post-31899682710470889842014-03-16T22:14:25.216+00:002014-03-16T22:14:25.216+00:00Interesting and useful. I disagree on a couple of ...Interesting and useful. I disagree on a couple of points:<br /><br />- sizes of chests? Yes, please. I don't know how big it should be. You show me how long the corridor is, you can tell me how big the boxes are. I can improvise, but I can improve a lot - monster names, descriptions, room sizes, map directions, etc. I use publish stuff so I don't have to do that. There is such a thing as too much, but the example you gave of a chest size? Not too much at all.<br /><br />- what's missing and can't be discovered? If it's important for me as the GM to know that to run your published work in the way intended (assuming I choose to do so), then tell me. It doesn't matter if the players don't know it's human bone on sight or if the statues in room 1 are now in room 123, but it does matter if I, the GM, know.<br /><br />The bit about paring down the background is gold - even so-called "old school" adventures often come with pages of background I don't care about and a setup I don't need. You can generally do it in a paragraph, and I'll adapt it to my particular group.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.com