tag:blogger.com,1999:blog-4829093857574761981.post5441031212012355972..comments2024-03-26T01:17:49.256+00:00Comments on Roles, Rules, and Rolls: Two Page Character Basics: False and Forced ChoicesRoger G-Shttp://www.blogger.com/profile/08594440701279968693noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-4829093857574761981.post-47329133893990210522016-11-24T19:58:49.460+00:002016-11-24T19:58:49.460+00:00excellent idea. I like this!excellent idea. I like this!T0Mhttps://www.blogger.com/profile/09704982943421982476noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-92156145082005096082011-10-30T16:49:43.915+00:002011-10-30T16:49:43.915+00:00I'm very much in favor of CON -> Confidence...I'm very much in favor of CON -> Confidence. To me HP has always represented how best to get out of dodge rather than the Health Points they devolved into in popular mediums.<br /><br />With regards to HP as Morale, in the past I created a few abilities that essentially did Morale damage and had my players test them out. The feedback was overwhelmingly negative yet they couldn't decide whether it was because of the execution (say Morale damage vs Weapon damage) or simply the concept in general. <br /><br />I've abandoned the notion since then but if you have any experience with similar abilities I'd certainly like to hear them.Van Noahttps://www.blogger.com/profile/13001103794042256370noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-46184578804475451252011-09-23T03:13:29.486+01:002011-09-23T03:13:29.486+01:00@noisms I actually like the lack of a cha-based cl...@noisms I actually like the lack of a cha-based class. The fact that not everything "lines up" makes the system feel more organic and less artificial to me. The kind of schematization that requires that there be a class that "uses" cha is the same kind of schematization that requires you to have exactly 6 classes, even if you have a really cool idea. I think that the rules should always serve the imagination, not the other way around.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-23433891448405656432011-09-15T22:38:26.903+01:002011-09-15T22:38:26.903+01:00@Kyle: Hm, might be better to leave the highest st...@Kyle: Hm, might be better to leave the highest stat as a suggestion if only to give the perception of freedom. I guess here I'm catering to a mix of very new and very system-experienced players but not considering people who might want to make a non-minmaxing statement. As for confidence ... it's more short for "inner confidence in the face of personal danger." Plenty of commanding figures around who prefer to let others face death. And brave introverts.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-20631484684304853372011-09-15T12:40:16.827+01:002011-09-15T12:40:16.827+01:00Oh, and if you change CON to confidence, you have ...Oh, and if you change CON to confidence, you have to change charisma. Can you imagine someone who is unconfident but charismatic? Confident but utterly without charisma?Hanley Tuckshttps://www.blogger.com/profile/13047638048463160737noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-5448513933568904402011-09-15T12:38:42.186+01:002011-09-15T12:38:42.186+01:00It's stupid to force character class choice ba...It's stupid to force character class choice based on best attribute, since after all, it'll be one of the first house rules demanded of the GM by any players. <br /><br />Heroic literature and gaming history is full of warriors who were more dextrous than strong, clerics who were more perceptive than wise, and thieves who were more strong than agile. If the example character were a fighter, perhaps he's the wise old armsmaster of a castle somewhere, a bit beaten-up and limping, but still able. <br /><br />Your "false choice" is my "chance to show imagination." And like putting in the weapon speed or weapon vs AC in AD&D, it's senseless to put in rules you know almost nobody will use.Hanley Tuckshttps://www.blogger.com/profile/13047638048463160737noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-81737274839660798252011-09-14T23:31:37.307+01:002011-09-14T23:31:37.307+01:00If CONstitution>>CONfidence, and hit points ...If CONstitution>>CONfidence, and hit points for player-characters are no longer 'heart/health' but 'courage/willpower' then zero hit points is no longer axiomatically a death sentence. <br /><br />You can go for a system where 0 hit points means the character is '<a href="" rel="nofollow">vanquished</a>', and unless the rest of the party pulls it together the enemy decides whether the vanquished one is killed, captured, left for dead, or prepared for a fate worse than death.<br /><br />You could even let the character keep fighting after they reach 0 hp, maybe with a penalty or consequence.heyjames4https://www.blogger.com/profile/16001886521427679105noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-15519925321308493442011-09-14T17:50:45.990+01:002011-09-14T17:50:45.990+01:00@Anarchist: Yeah, I see what you mean. But the CON...@Anarchist: Yeah, I see what you mean. But the CON-vergence is too sweet to let go! I mean, I can produce other modular pages in the series without forcing the user to subscribe to my wacky basic stat ideas, if I use the abbreviation.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-79731529003371252792011-09-14T17:43:34.866+01:002011-09-14T17:43:34.866+01:00@Roger: Thanks, I am currently working on a matchi...@Roger: Thanks, I am currently working on a matching character sheet, and eventually a whole "players guide" with about 18 pages of information about the setting, spells, equipment etc.Lasgunpackerhttps://www.blogger.com/profile/13529298072677726064noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-72433038084562318032011-09-14T14:48:03.598+01:002011-09-14T14:48:03.598+01:00@noisms: Funny enough, my previous system has CHA ...@noisms: Funny enough, my previous system has CHA as prime stat for elves and militants (paladin/clerics). But it's a little less forced of a choice in that version. I guess I was seeing all kinds of classes able to be "face men," not just elves. Bards are the most logical but least liked of the CHA options, too.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-61191935992524333922011-09-14T14:45:00.779+01:002011-09-14T14:45:00.779+01:00If Dwarves are going to be the CON class, I'd ...If Dwarves are going to be the CON class, I'd consider making it Courage rather than Confidence. Dwarves are stereotypically dour and pessimistic rather than confident, but are brave.anarchisthttps://www.blogger.com/profile/05546197561922726279noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-71237241167638166312011-09-14T13:25:00.756+01:002011-09-14T13:25:00.756+01:00Does there not being a CHA-based class not offend ...Does there not being a CHA-based class not offend your sensibilities a little bit? It has always offended mine in some way. I'd like to one day reskin the elf to make it CHA-based, so you could have a nice neat symmetry: Fighter = STR, Thief = DEX, Cleric = WIS, Magic User = INT, Dwarf = CON, Elf = CHA. (I hate halflings.)noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-5556766293436728562011-09-14T10:26:56.242+01:002011-09-14T10:26:56.242+01:00I'd never seen CON as Confidence before, but a...I'd never seen CON as Confidence before, but after reading your post on the matter, I'm sold. These one-page sheets (and the new CON philosophy) are definitely going to influence the next campaign I start up!RMDChttps://www.blogger.com/profile/13814715698091101060noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-22938148823625943412011-09-14T07:24:07.623+01:002011-09-14T07:24:07.623+01:00@Lasgunpacker: I actually like your page. It fits ...@Lasgunpacker: I actually like your page. It fits on one page (because you're not committed to 18 point font), steps the player clearly through character generation in your campaign, and has a very quirky charm to it.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-72524287007321756792011-09-14T01:01:10.465+01:002011-09-14T01:01:10.465+01:00These pages are good at communicating what kind of...These pages are good at communicating what kind of D&D you mean to play.heyjames4https://www.blogger.com/profile/16001886521427679105noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-76547436496269289942011-09-13T23:47:23.741+01:002011-09-13T23:47:23.741+01:00Very nice! While I did not make the same choices ...Very nice! While I did not make the same choices as you did, I have also been thinking about <a href="http://lasgunpacker.blogspot.com/2011/08/character-generation.html" rel="nofollow">how to make character generation easier</a><br /><br />Your version is both simpler and more attractive.Lasgunpackerhttps://www.blogger.com/profile/13529298072677726064noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-27559972464848972102011-09-13T23:02:26.524+01:002011-09-13T23:02:26.524+01:00Excellent. I love it!Excellent. I love it!John Matthew Staterhttps://www.blogger.com/profile/02310914386482078369noreply@blogger.com