tag:blogger.com,1999:blog-4829093857574761981.post7519895736004597831..comments2024-03-26T01:17:49.256+00:00Comments on Roles, Rules, and Rolls: Reminiscences 2: 11th Grade Campaign FailureRoger G-Shttp://www.blogger.com/profile/08594440701279968693noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4829093857574761981.post-47342341535716307412011-04-21T09:12:09.103+01:002011-04-21T09:12:09.103+01:00@Arkhein: This is what I am learning now ... that ...@Arkhein: This is what I am learning now ... that a rule is just not worth its weight if you keep forgetting to apply it at the table.<br /><br />@limpey: Thanks, the Kong is definitely my favorite of the drawings that survived, if not technically the best! My players were much more polite and cooperative than that; I suspect having truly feisty players on board would have either slapped me into reality or sent me to the insane asylum ...Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-19827771478519767872011-04-20T23:18:02.606+01:002011-04-20T23:18:02.606+01:00I love those drawings--- especially Kong on the to...I love those drawings--- especially Kong on the tower surrounded by hippogriffs!<br /><br />I had the experience of playing like a maniac for years, then stopping, and picking up the books years later to learn that we had never actually played the game the way it was written. We more or less played as explained in the 'Holmes' edition of basic D&D with a lot more options from the AD&D books tacked on.<br /><br />After some early sessions under a friend where those armor class modifiers were used, we never used them again as far as I can remember.<br /><br />The 'problems' I remember having were usually more social than rules related. The fact that one might have had to pay training fees was usually less of a problem than the arguments that would have raged over whether or not a players performance had been 'exemplary' and if he deserved to pay 1500 or 3000. Plus there would have been all of those debates over whether the 'training rule' was realistic and just where did all that money go? (and why could't we rob the training academy in city A, take the money to city B and use it to level up, then rob the academy in city B, return to city A, etc.).Stefan Poaghttps://www.blogger.com/profile/08192911890556534923noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-41698728542829070512011-04-20T22:12:03.705+01:002011-04-20T22:12:03.705+01:00Well, not exactly the same way. See - I wanted to...Well, not exactly the same way. See - I <i>wanted</i> to be like you. I read the DMG over and over again, trying to commit all that Gygaxian wisdom to memory. I was thwarted time and time again by CRS Syndrome (Can't Remember Shit.) So, in the end, I'd just made up rules on the fly and relegated many decisions to on-the-fly questions directed in my mind at a die roll.<br /><br />My biggest failures tended to occur when I was trying to force something on the players - a quest - a genre - whatever. That's when everything went to Suckville. If they wanted to be lead around like donkeys to adventure, that was okay. But forcing them - never a good idea. :)<br /><br />"Have fun damn you!"<br /><br />- ArkArkheinhttps://www.blogger.com/profile/04197738947435750745noreply@blogger.com