tag:blogger.com,1999:blog-4829093857574761981.post8858432145508355809..comments2024-03-26T01:17:49.256+00:00Comments on Roles, Rules, and Rolls: Weapons: Traits, not SystemsRoger G-Shttp://www.blogger.com/profile/08594440701279968693noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4829093857574761981.post-1983747047089958672010-05-13T21:21:33.672+01:002010-05-13T21:21:33.672+01:00Heh, you may be right about the axe Matthew. I'...Heh, you may be right about the axe Matthew. I'll have to let this one percolate ... I'm feeling a simpler solution is somehow within reach.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-41247943664082396772010-05-13T01:11:08.378+01:002010-05-13T01:11:08.378+01:00I spent a heckuva long time debating this issue. ...I spent a heckuva long time debating this issue. And one idea I had was that Greg Stafford's <i>Pendragon</i> has one of the most elegant solutions to this I have ever seen. It is essentially the same as you propose here, although much simpler. In the end, I found myself not quite able to implement that to my liking in D&D and I'm now more than happy with my very simplified Weapon vs. AC chart. But to get that to work, I had to radically simplify Armour Class (None-Leather-Chain-Plate) and then place weapons in corresponding Weapon Classes (Swords, Axes, Bludgeons, etc.)<br /><br />However, I still think the idea you have is a good one, especially if you are chart-averse. OTOH, I still think the axe comes off badly in this scheme. :)Matthew Slepinhttps://www.blogger.com/profile/04056247825064943944noreply@blogger.com