tag:blogger.com,1999:blog-4829093857574761981.post3292540671254149566..comments2024-03-29T08:28:44.726+00:00Comments on Roles, Rules, and Rolls: Original Standard in Action: Monster statsRoger G-Shttp://www.blogger.com/profile/08594440701279968693noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4829093857574761981.post-63691776594591316082011-04-06T00:33:23.509+01:002011-04-06T00:33:23.509+01:00@Roger: I'm glad there was no slight.
I'l...@Roger: I'm glad there was no slight.<br /><br />I'll have to see if I can add addenda to your work, bringing other games into the Greater OS Manual. :)<br /><br />Looking forward to reading the Spells and Items solution. :D<br /><br />Best,Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-11385152612992159392011-04-05T23:50:12.988+01:002011-04-05T23:50:12.988+01:00@TS: No offense, really; I was curious about your ...@TS: No offense, really; I was curious about your comment, which I didn't quite get, and I wanted more commentary. Which you gave, so thanks. <br /><br />I see you're more interested in something that can cover all "old school" games (which themselves are a mechanical microcosm of most of the game systems seen today). OK, so maybe starting off with "OSR" as an acronym was a bad idea :) I've limited myself to D&D but there's no reason a more general position can't be staked out along the continuum from verbal to mechanical description. That position, however, would embrace far more than the "old school." <br /><br />As for my own enthusiasm, it improved measurably once I arrived at today's solution for spells and items, letting me finish off the proposal in somewhat of a concise manner.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-22085896382076124562011-04-05T14:38:56.922+01:002011-04-05T14:38:56.922+01:00@Roger: I hope I haven't offended. I asked a ...@Roger: I hope I haven't offended. I asked a question, and let you know my opinion of the posts thus far. That's all.<br /><br />To answer your question, I would likely dial-back the focus, as attempting to find an average setting for something like Hit Dice (when we have the extremes of [Only d6] and [any Die-type], not mentioning 4e methods of determining HP) it seems like we'll run into statting problems over and over.<br /><br />If the OS were broadened to include T&T and RQ and other OS RPGs of the 3d6 variety, it would serve more people and likely do a better job of:<br /><br />1). Bringing things back in line with the way we used to do it BiTD when we had ideas of converting Snake Pipe Hollow to "D&D" with our Arduin-enhanced PCs, for example.<br /><br />2). Making more accurate description of the Abilities and other OS Commonalities for the very reason that they are broader. In the way that 'Ability' is different from 'Attribute', consult all Strength [etc.] descriptions and write up an amalgam description for the OS. This would necessitate differing methods of determining Hit Points (SIZ + CON / 2, from RQ, for instance), Armour as Stopping Hits (T&T, etc.), and so forth.<br /><br />But, that is merely to answer your question as to how I would do it.<br /><br />Getting back to my question:<br /><br />"Is this still working out as well as you had hoped?"<br /><br />Regarding whether or not I am satisfied: You shouldn't give a good golly, as I merely commented on the work as you have presented it. If you feel strongly about your work, as I believe you do and have every reason to, then I hope your strength of conviction is great enough to weather a question or even perhaps a whiff of criticism.<br /><br />That all said, I have been reading the series of posts with great interest.<br /><br />Best wishes,<br />-Kyrinn<br /><br />wv: sophizTimeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-41094239410387000672011-04-05T09:59:03.537+01:002011-04-05T09:59:03.537+01:00@Timeshadows: How would you do it better - or is i...@Timeshadows: How would you do it better - or is it the whole project that doesn't satisfy?Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-68087489460087657422011-04-05T01:02:36.957+01:002011-04-05T01:02:36.957+01:00Is this still working out as well as you had hoped...Is this still working out as well as you had hoped? It seems more than a little forced at present. :(Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-30713046534357848062011-04-04T21:38:27.486+01:002011-04-04T21:38:27.486+01:00Sorry, didn't make clear that I was thinking i...Sorry, didn't make clear that I was thinking in terms of 5' squares (x6 = 30') for 3rd and 4th editions. Edited that in.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-48599741327289783352011-04-04T21:01:08.239+01:002011-04-04T21:01:08.239+01:003rd edition doesn't have a speed of 6. It has...3rd edition doesn't have a speed of 6. It has a speed of 30.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.com