tag:blogger.com,1999:blog-4829093857574761981.post6810041116335735446..comments2024-03-26T01:17:49.256+00:00Comments on Roles, Rules, and Rolls: DEX feats and Combat SequenceRoger G-Shttp://www.blogger.com/profile/08594440701279968693noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-4829093857574761981.post-30144372534330639172012-04-01T10:03:44.204+01:002012-04-01T10:03:44.204+01:00Hm, looks like nothing is completely outranking th...Hm, looks like nothing is completely outranking the others. And thanks for the good word on the combat sequence, I like it myself. I just have all spells go off at the same time but Brendan's idea is good if you want to add some complexity to magic duels.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-53604553059144111952012-03-31T22:00:53.088+01:002012-03-31T22:00:53.088+01:00The Feats are interesting, but I am totally in lov...The Feats are interesting, but I am totally in love with the turn sequence. That is going in my game ASAP. The only issue I can see is if you want to have spells with different casting times, but I think you can account for that by having some magic be phase 2, some phase 3, and the slowest phase 5.Brendanhttps://www.blogger.com/profile/00908708023237168012noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-35193992065751971552012-03-30T17:18:11.501+01:002012-03-30T17:18:11.501+01:00If I were a melee fighter, I'd go for Whirlwin...If I were a melee fighter, I'd go for Whirlwind. If I were a rogue, I'd go for Lightfoot or Outflank. As a character focusing on ranged attacks, I'd go for Deadshot.The Rubberduckhttps://www.blogger.com/profile/12585052552943070379noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-31831116724762448492012-03-30T12:05:53.587+01:002012-03-30T12:05:53.587+01:00Wow, Surefoot is *awesome*. I have a feeling a lot...Wow, Surefoot is *awesome*. I have a feeling a lot of people are going to balk at giving their players a get-out-of-fumbles-free card (at least when facing armed opponents), but I would have no such hesitation placing it in my game. It has a swashbuckling feel.<br /><br />I also like simplifying tactical combat down to those who are unengaged and those who are "stuck". It's a very easy image to grasp. And it does a better job mechanically of explaining what's going on than the "free attack on you" rule. I personally never had trouble with AoE in 3.5e, but it's rather too clunky to bring to old school combat.RMDChttps://www.blogger.com/profile/13814715698091101060noreply@blogger.com