tag:blogger.com,1999:blog-4829093857574761981.post8193375301444265356..comments2024-03-26T01:17:49.256+00:00Comments on Roles, Rules, and Rolls: Improving 52 Pages: Fighter and Rogue Combat PowersRoger G-Shttp://www.blogger.com/profile/08594440701279968693noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4829093857574761981.post-9918047452863556412015-05-04T14:51:40.089+01:002015-05-04T14:51:40.089+01:00Some calculations:
Whirlwind/Quickshot on average...Some calculations:<br /><br />Whirlwind/Quickshot on average give about 0.18 extra attacks per round. The effect on average damage output is similar to +2 to hit (assuming you naturally hit on a 10 or so) or +1 damage (assuming a decent weapon like a dwarven steel longsword). Of course rolling lots of dice and occasionally getting an absurd chain of attacks make feats more fun than bare bonuses would be.<br /><br />In comparison: Merciless attack (lvl 3) also gives +1 damage per round on average. Weaponmastery (lvl 5) seems a bit weak; not much stronger than whirlwind on average, as well as less fun (apart from the impaling one). Riposte on the other hand seems very strong: in solo melee, it's 0.25 extra attacks per round, beating Whirlwind and on a par with Reliable/Opportunistic at lvl 5.Chris Eaglehttps://www.blogger.com/profile/11269159624720601839noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-6736594089750697092015-05-03T01:18:41.199+01:002015-05-03T01:18:41.199+01:00Two campaigns currently - one is built together fr...Two campaigns currently - one is built together from various commercial and home brew sources (they're currently deep under Monte Cook's Ptolus in a dwarven resort from one of Jason Sholtis' d12 tables) and the other is a pseudo-Greyhawk campaign exploring Joe Bloch's Castle of the Mad Archmage in a medieval setting suspiciously like northwestern Indiana.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-18743754892245936012015-05-03T01:16:30.421+01:002015-05-03T01:16:30.421+01:00I actually benchmarked this rule on AD&D where...I actually benchmarked this rule on AD&D where fighters get an extra attack every other turn at level 7. So getting one every 4th turn at level 5 is not too overpowered I think.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-60139726436776217282015-05-02T15:49:29.273+01:002015-05-02T15:49:29.273+01:00I used an extra attack option in a campaign. evert...I used an extra attack option in a campaign. evertone got a freebie vs a foethat rolled a 1 And fighters got a freebie vs those that rolled 1-2. Only 10% of attaks and it still happens a fair amount of he time. 1-5 would feel like it was happening almost every round, not bad at all really and would make fighters a heck of a lot more impressive compared to fireball chuckers.JDsivrajhttps://www.blogger.com/profile/10674833512849495283noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-73271309730315693062015-05-02T11:54:25.144+01:002015-05-02T11:54:25.144+01:00Good ideas! What adventure are you running with th...Good ideas! What adventure are you running with this system?Stuart Lloydhttps://www.blogger.com/profile/15100216520313336932noreply@blogger.com