tag:blogger.com,1999:blog-4829093857574761981.post8352482899733153777..comments2024-03-26T01:17:49.256+00:00Comments on Roles, Rules, and Rolls: Hex Crawl 23 # 62: Fifth Edition's Role DilutionRoger G-Shttp://www.blogger.com/profile/08594440701279968693noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4829093857574761981.post-30319935619311175072023-03-04T06:56:10.413+00:002023-03-04T06:56:10.413+00:00Well said!Well said!Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-79781195306523649802023-03-03T21:49:31.189+00:002023-03-03T21:49:31.189+00:00I've noticed this too.
The trend emerged slo...I've noticed this too. <br /><br />The trend emerged slowly over modern editions, part of a deliberate effort to drive engagement at the table by allowing every player a fair shake (of the bones) at a problem, no matter how removed from character expertise.<br /><br />I'd call it a direct consequence of the reductionism framing every problem encountered as tackleable by a roll instead of rewarding lateral thinking, which all players at a table already could engage in.<br /><br />It has come to be thought that, if your character isn't getting a certain amount of rolls in, you're not playing, or not getting as much out of the experience.<br />Drainhttps://www.blogger.com/profile/09724863160300686402noreply@blogger.com