tag:blogger.com,1999:blog-4829093857574761981.post8642761993980065428..comments2024-03-26T01:17:49.256+00:00Comments on Roles, Rules, and Rolls: Experience Points: Is This My Final Answer?Roger G-Shttp://www.blogger.com/profile/08594440701279968693noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-4829093857574761981.post-32610385405248553702013-12-10T23:54:37.000+00:002013-12-10T23:54:37.000+00:00Bonus exp. was traditional for having a high prime...Bonus exp. was traditional for having a high prime requisite. I considered that things like Str and Dex, and Int and Wis for the right kind of spellcaster, are already their own reward. The Int and Wis bonuses reward classes for scoring high in what might otherwise be a dump stat, beyond fairly minor bonuses to languages and Mind save,Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-73780052315138352962013-12-10T16:06:40.540+00:002013-12-10T16:06:40.540+00:00I skimmed the "experience" label/categor...I skimmed the "experience" label/category but I couldn't find a specific to reasoning behind awarding bonus XP for higher INT/WIS. Can you link me?<br /><br />While I can reason for myself, I am curious to see what you have to say on the matter. Much obliged! :)<br /><br />--Ditherditherhttps://www.blogger.com/profile/16636135891319380870noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-86764967061765115532013-04-24T16:01:00.985+01:002013-04-24T16:01:00.985+01:00Hi Roger,
I talk about something similar in Seeke...Hi Roger,<br /><br />I talk about something similar in <a href="http://www.kjd-imc.org/2013/03/01/seekers-of-lore-finding-xp/" rel="nofollow">Seekers of Lore: Finding XP</a>.<br /><br />Short form is that I completely ignore monsters and treasure for direct XP calculations. You defeat monsters (which might mean killing them, but doesn't need to) because they are in your way, and you collect gold because it's useful... but neither are worth XP.<br /><br />Finding a lost fortress and making a map is. Uncovering an ancient temple and restoring worship of a long-forgotten god is. Recovering Thuriendil, the sword of the last Altassian King, and making alliance with it to achieve the purpose for which it was forged is.<br /><br />It might be worth determining how much challenge is expected for each discovery, recovery, or exploration to keep things in line, but I think I'd rather determine XP by the scope and impact of the discovery.Keith Davieshttps://www.blogger.com/profile/08411665536982769550noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-48848750037556500212013-04-22T17:09:11.933+01:002013-04-22T17:09:11.933+01:00I don't think agency is involved at all. If th...I don't think agency is involved at all. If they are awarded the base value of the item in XP when they retrieve it (exactly like gold), they still have to sell the item and, thus, will still have the desire to get the best price. However, this removes the out-of-character desire for the player to gain XP by virtue of haggling merchants. IOW, they gain XP during the adventure, not during their down-time. Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-47505704489071212322013-04-22T08:16:36.156+01:002013-04-22T08:16:36.156+01:00Well, yes and no ... the rule is optional but it d...Well, yes and no ... the rule is optional but it does imply that a fighter gets the xp for personally defeating the monster. In general, the 2nd ed DMG is a hot slop when it comes to xp rules; the only hard and fast stuff is monster and story awards but it offers treasure and individual awards as options and even tells you to use XP to reward player behavior, without saying how.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-66095407259973923632013-04-22T05:05:57.355+01:002013-04-22T05:05:57.355+01:00forgot something:
I'm quite impressed about th...forgot something:<br />I'm quite impressed about the formulation of the XP thing for getting to a location. It rewards intelligent play and having goals different than bashing heads.Anonymoushttps://www.blogger.com/profile/06630107411919186633noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-41264468529092178602013-04-22T05:02:52.109+01:002013-04-22T05:02:52.109+01:00"or worse yet (hello 2nd edition D&D) kil..."or worse yet (hello 2nd edition D&D) kill-stealing."<br /><br />isn't that a Rolemaster thing? as far as I can remember, there is nothing about kill-stealing in AD&D 2e<br /><br />only a particular optional rule for a small amount of XP by HD of ennemy defeated, but nowhere is it said that you need to be the one dealing the last hit.<br /><br />Also, in that version, you are not even required to "kill" monsters to get XPAnonymoushttps://www.blogger.com/profile/06630107411919186633noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-45759986115786511802013-04-22T01:17:23.091+01:002013-04-22T01:17:23.091+01:00I was wondering about that bit also: I think it ma...I was wondering about that bit also: I think it maybe needs an "or" somewhere between the two modifiers, otherwise it ambiguously reads as requiring BOTH circumstances (which rules out all elves, mages, and prophets).Picadorhttps://www.blogger.com/profile/01244353406711565712noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-37993539810422605352013-04-21T09:28:09.649+01:002013-04-21T09:28:09.649+01:00OK, but ...
1. Isn't the amount of treasure th...OK, but ...<br />1. Isn't the amount of treasure they find down to DM fiat anyway? You can see variable sale prices as actually aiding player agency, with a decision whether to stay nearby for a worse price or move on for a better. A lot of the travels of my campaign players to different cities have been motivated by the need to get a good price for a haul of purple worm teeth. Which reminds me I should put something about selling items on my Settlements page.<br /><br />2. This is also valid but can be handled by making the McGuffin's value as an exploration goal (when handed over to the proper authorities) greater than its sale value. Also, it's not within the scope of the "basic" 52 Pages (which cover levels 1-3), but when players get their own lair they can establish a trophy room where they can get XP for hanging items therein.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-9739200963983089422013-04-21T08:59:32.802+01:002013-04-21T08:59:32.802+01:00Hm ... not as written, but maybe they should.Hm ... not as written, but maybe they should.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-69083266167775572232013-04-21T00:09:21.128+01:002013-04-21T00:09:21.128+01:00I don't like XP for selling items for two reas...I don't like XP for selling items for two reasons. First, most of the factors that affect the sales price are out of the control of the PCs (proximity to a city, existence of a buyer) leaving the XP amount earned little more than DM fiat. Second, and more important, is that the item may have some cultural or setting/plot related significance but the PCs are discouraged from keeping it as they will lose the XP. If you give the PCs a set XP for the item then they won't have the incentive to convert all treasure to cash. Finding unusual treasure will be a treat rather than an chore.Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-77729020994519380332013-04-20T18:30:33.640+01:002013-04-20T18:30:33.640+01:00Do the bonus experience for high int and wis stack...Do the bonus experience for high int and wis stack?Rachel Ghoulhttps://www.blogger.com/profile/04765944479141792643noreply@blogger.comtag:blogger.com,1999:blog-4829093857574761981.post-25489031279038287622013-04-20T13:32:46.471+01:002013-04-20T13:32:46.471+01:00I'm not normally a fan of 'bonus for winni...I'm not normally a fan of 'bonus for winning' high ability score XP, but the 'good at something that isn't your career specialism' version is a nice touch. Yoinked.Chrishttps://www.blogger.com/profile/04072272223837426211noreply@blogger.com