Roles, Rules, and Rolls
Showing posts with label adventure design. Show all posts
Showing posts with label adventure design. Show all posts
Sunday, 1 February 2026

TSR's module A2, Secret of the Slavers' Stockade (Fort Level)

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TSR Module A2: Secret of the Slavers' Stockade Harold Johnson with Tom Moldvay At a couple of climactic points in module A1, Slave Pits,...
4 comments:
Sunday, 25 January 2026

TSR's module A1, Slave Pits of the Undercity

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TSR module A1, Slave Pits of the Undercity, is the first and the most coherent of the Slavers modules: inventive and challenging while being...
4 comments:
Friday, 21 November 2025

TSR's "A" series of adventures in unusually unruly strongholds: Introduction

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Illustration from Slave Pits of the Undercity (1980) by David S. LaForce D&D was born in the castle. The Castle and Crusade Society of w...
Friday, 12 April 2024

Night's Dark Terror 14: Funny Things Happen on the Way to the Horse Market

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This is part of  a series of posts  with a scene-by-scene critique, appreciation, and improvement of the 1986 TSR module B10,  Night's D...
3 comments:
Tuesday, 6 February 2024

Night's Dark Terror 4: Siege of Sukiskyn

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This is part of a series of posts with a scene-by-scene critique, appreciation, and improvement of the 1986 TSR module B10, Night's Dark...
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Roger G-S
Researcher in social science and appreciator of hexy wargames, role playing games, interactive fiction, board games, and CCGs. I've learned a lot doing design and rules editing work on the side for the Legend of the Five Rings CCG. But this blog is mostly about other things.
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