Roles, Rules, and Rolls
Showing posts with label attention. Show all posts
Showing posts with label attention. Show all posts
Wednesday, 2 May 2012

When to Role, When to Rule and When to Roll

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One point, left dangling from my recent series , I'd like to address: When should a DM use an analog mode of task resolution based on pl...
5 comments:
Wednesday, 18 April 2012

Iron God: Taking Secret Doors Beyond the Letter S

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Level 2 of the Tomb of the Iron God module is the actual burial place of the corpses consigned there, and it has more secret doors than a se...
4 comments:
Saturday, 26 March 2011

What do we want in a map? 3: DM Attention Markers

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An adventure map can approach a high level of detail, offering an aerial view of every bed, box, barrel and biscuit in every area. This is o...
7 comments:
Sunday, 12 December 2010

Vigilance

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Alexis recently asked an excellent question : how realistic are the "standing orders" players give DMs about the attention and dis...
7 comments:
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Roger G-S
Researcher in social science and appreciator of hexy wargames, role playing games, interactive fiction, board games, and CCGs. I've learned a lot doing design and rules editing work on the side for the Legend of the Five Rings CCG. But this blog is mostly about other things.
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