Showing posts with label
chases
.
Show all posts
Showing posts with label
chases
.
Show all posts
Sunday, 30 September 2012
One Page Chases: Final
›
So, thanks for all your input. It was clear that the graphics-only version of the chase rules wasn't cutting it, so I've gone back t...
Thursday, 27 September 2012
Chase, No Words
›
What do you think? Is this a clear enough expression of the basic chase rules from earlier this week (everything except "losing sight...
7 comments:
Monday, 24 September 2012
Back to the Chase
›
Picking this up from a while ago, what kind of complications should we add to a simple "roll d6 for each 30' of movement" to m...
Monday, 13 August 2012
A Simple Chase Rule
›
Following on the previous post about random movement rates and chases, here's the simplest chase rule I can come up with: Just before...
8 comments:
Sunday, 12 August 2012
Roll Dice And Move
›
It's one of the most ancient of board game mechanics, going back to the Egyptian Senet. It powers the most beloved family board games, f...
8 comments:
›
Home
View web version