Roles, Rules, and Rolls
Showing posts with label chases. Show all posts
Showing posts with label chases. Show all posts
Sunday, 30 September 2012

One Page Chases: Final

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So, thanks for all your input. It was clear that the graphics-only version of the chase rules wasn't cutting it, so I've gone back t...
Thursday, 27 September 2012

Chase, No Words

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What do you think? Is this a clear enough expression of the basic chase rules from earlier this week (everything except "losing sight...
7 comments:
Monday, 24 September 2012

Back to the Chase

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Picking this up from a while ago, what kind of complications should we add to a simple "roll d6 for each 30' of movement" to m...
Monday, 13 August 2012

A Simple Chase Rule

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Following on the previous post about random movement rates and chases, here's the simplest chase rule I can come up with: Just before...
8 comments:
Sunday, 12 August 2012

Roll Dice And Move

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It's one of the most ancient of board game mechanics, going back to the Egyptian Senet. It powers the most beloved family board games, f...
8 comments:
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Roger G-S
Researcher in social science and appreciator of hexy wargames, role playing games, interactive fiction, board games, and CCGs. I've learned a lot doing design and rules editing work on the side for the Legend of the Five Rings CCG. But this blog is mostly about other things.
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