Roles, Rules, and Rolls
Showing posts with label disadvantages. Show all posts
Showing posts with label disadvantages. Show all posts
Wednesday, 15 May 2013

Low Stats as Disadvantages: Constitution and Charisma

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All right, let's finish this series off. I may not use these rules in the game I'm running right now, but it would come in handy if...
1 comment:
Wednesday, 8 May 2013

Low Stats as Disadvantages: Dexterity

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These disadvantages are both more straightforward than the others, and more harsh. Dexterity is a pretty important thing not to fall short...
Friday, 3 May 2013

Low Stats as Disadvantages: Wisdom

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Continuing the series. If low Intelligence means a visual or cognitive impairment, low Wisdom means an auditory one, or ... well, I...
2 comments:
Tuesday, 30 April 2013

Low Stats As Disadvantages: Intelligence

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Continuing the series. One nice side benefit of treating low stats as specific disadvantages is that for the mental stats, you avoid the t...
1 comment:
Saturday, 27 April 2013

Low Stats As Disadvantages: Strength

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Clovis Cithog, in a comment on an earlier post here, brought an idea up I thought deserved further development: I PREFER to use low abili...
3 comments:
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Roger G-S
Researcher in social science and appreciator of hexy wargames, role playing games, interactive fiction, board games, and CCGs. I've learned a lot doing design and rules editing work on the side for the Legend of the Five Rings CCG. But this blog is mostly about other things.
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