Roles, Rules, and Rolls
Showing posts with label morale. Show all posts
Showing posts with label morale. Show all posts
Wednesday, 5 October 2011

The Bard as Hireling

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So ... if all a bard character does is strengthen your morale and make you feel at home in the wilderness and know lots of semi-useful trivi...
11 comments:
Thursday, 8 September 2011

Emotion Dice Chart

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And now, here is my one page emotion dice encounter reaction chart. You can use the emotion dice if you have them, or substitute regular d6...
1 comment:

Emotion Dice

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In Amsterdam this summer I picked up a pair of these dice that are meant to teach kids about emotional expressions. What a great way to mi...
5 comments:
Tuesday, 30 August 2011

Hit Points are Player Morale

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One more thing left over from my examination of what hit points mean : Players act a lot differently with 30 hit point characters than with ...
3 comments:
Sunday, 14 November 2010

Encounter Reaction/Morale Table

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Monsters (including NPCs) without a scenario-specified reaction, and with at least animal intelligence, may react at random, according to th...
13 comments:
Tuesday, 9 November 2010

Morale and Reactions

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What are the two things that are most important to know about a stranger? Or a group of strangers? Social psychologists know. But so did t...
2 comments:
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Roger G-S
Researcher in social science and appreciator of hexy wargames, role playing games, interactive fiction, board games, and CCGs. I've learned a lot doing design and rules editing work on the side for the Legend of the Five Rings CCG. But this blog is mostly about other things.
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