Roles, Rules, and Rolls
Showing posts with label saving throws. Show all posts
Showing posts with label saving throws. Show all posts
Saturday, 23 June 2012

The Save-Or-Die Remedy

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Save-or-die poison is a corner often cut when reviving the Old School. Losing that seventh-level character to one bad die roll seems so unfa...
6 comments:
Tuesday, 10 May 2011

Hit Dice Quirks: 4+4 or 5?

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In some old-school d20 rulesets, such as Labyrinth Lord or its source Basic D&D game, hit points added to a monster's hit dice are j...
8 comments:
Friday, 15 April 2011

Who Rolls?

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It's Delta's in-depth recounting of a run of Glacial Rift of the Frost Giant Jarl that has me thinking again about saves and hit ro...
3 comments:
Friday, 11 February 2011

Defenses and 4E

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As part of our complicated stateside travels, the spouse and I stopped into a friendly local gamestore last night (Fun-n-Games in Blacksburg...
5 comments:
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Roger G-S
Researcher in social science and appreciator of hexy wargames, role playing games, interactive fiction, board games, and CCGs. I've learned a lot doing design and rules editing work on the side for the Legend of the Five Rings CCG. But this blog is mostly about other things.
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