Showing posts with label
saving throws
.
Show all posts
Showing posts with label
saving throws
.
Show all posts
Saturday, 23 June 2012
The Save-Or-Die Remedy
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Save-or-die poison is a corner often cut when reviving the Old School. Losing that seventh-level character to one bad die roll seems so unfa...
6 comments:
Tuesday, 10 May 2011
Hit Dice Quirks: 4+4 or 5?
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In some old-school d20 rulesets, such as Labyrinth Lord or its source Basic D&D game, hit points added to a monster's hit dice are j...
8 comments:
Friday, 15 April 2011
Who Rolls?
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It's Delta's in-depth recounting of a run of Glacial Rift of the Frost Giant Jarl that has me thinking again about saves and hit ro...
3 comments:
Friday, 11 February 2011
Defenses and 4E
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As part of our complicated stateside travels, the spouse and I stopped into a friendly local gamestore last night (Fun-n-Games in Blacksburg...
5 comments:
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