Roles, Rules, and Rolls
Friday, 20 November 2015

Paraphrase Third-Party Conversations

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It's always an awkward moment in any role-playing game when the game master has to represent two, or worse more, non-player characters t...
11 comments:
Friday, 6 November 2015

Easy Rule for Broken Arrows

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Among the logistics of adventure gaming that I currently handwave is the depletion of arrows and other missile ammo. In practice it's to...
13 comments:
Tuesday, 3 November 2015

The Bigger, Badder Gelatinous Cube

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Gelatinous cubes in D&D have a strong bid to be one of the top ten iconic monsters. They embody the silliness and peril of the dungeon, ...
2 comments:
Sunday, 25 October 2015

Dragonmeet 2015: Carry the Lantern High

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Dragonmeet , London's one-day gaming convention, is coming up on the 5th December and unlike last year I can actually attend. It is my t...
3 comments:
Sunday, 11 October 2015

Street Guide Without Streets

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Cities in adventure games demand a different logic than underground or wilderness adventures. The house-to-house detail that has traditional...
4 comments:
Sunday, 4 October 2015

Wizardry Demands Cosplay

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Having discussed the armor-mobility tradeoff , another balance issue in fantasy games is whether wizards get to wear armor. In editions of...
Friday, 25 September 2015

Armor vs. Mobility

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D&D and many other fantasy skirmish combat rules include a delicious tradeoff between protection and movement in choice of armor. Ev...
6 comments:
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Roger G-S
Researcher in social science and appreciator of hexy wargames, role playing games, interactive fiction, board games, and CCGs. I've learned a lot doing design and rules editing work on the side for the Legend of the Five Rings CCG. But this blog is mostly about other things.
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