Nine hexes northwest, five north of Alakran.
The floods also affect the wall-less city, through which the river runs, and in winter nobles are carried about in palanquins while others restor to platform soles to stay dry or simply endure wet, chilly legs and feet. The great residential towers of the Principal Palace loom like pale ghosts over the lower buildings and provide a constant landmark and reminder of power. But power is contested, the city is built to deny power to the royal heir and keep him dissipated and distracted. The political game is played between those who would strengthen and elevate him, and those that would destroy him utterly in the name of the Cricket, rival son of the King's oldest concubine.
We will linger here almost a week as further aspects of the city are revealed:
2. Layout and Landmarks
3. High Life
4. Sorcery and Alchemy
5. Trade and Commerce
6. Low Life
No comments:
Post a Comment