Roles, Rules, and Rolls
Showing posts with label strength. Show all posts
Showing posts with label strength. Show all posts
Saturday, 27 April 2013

Low Stats As Disadvantages: Strength

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Clovis Cithog, in a comment on an earlier post here, brought an idea up I thought deserved further development: I PREFER to use low abili...
3 comments:
Friday, 5 April 2013

One Page Obstacles & Breaking

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It's time to get back to the old-school old school with Breakage II: Electric Boogaloo. This page combines one of my earliest blo...
3 comments:
Thursday, 16 February 2012

AD&D Gender Differences: Not Big Enough for Realism

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If you defend gender limits on Strength in a game because of "the basic facts of anatomy," are you going far enough? Most resear...
11 comments:
Tuesday, 22 March 2011

What do we want in a map? 1: The Elvis Door

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I'm going to lead up to the release of my dungeon mapping Powerpoint resource with a few reflections on what I find useful in site maps....
7 comments:
Wednesday, 21 April 2010

Practice Break 1: Strength-Related Actions

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Before seeing what I can dredge up from my theory-dense essays of 14 years ago to supplement my theory-dense essays of today, I though I wou...
2 comments:
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Roger G-S
Researcher in social science and appreciator of hexy wargames, role playing games, interactive fiction, board games, and CCGs. I've learned a lot doing design and rules editing work on the side for the Legend of the Five Rings CCG. But this blog is mostly about other things.
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