All right. Perfectionism aside, I've put the dungeon.ppt slides on Google Docs: Elvis doors, DM attention markers and all. The first slide has all the symbols as grouped objects and the second slide is a how-to, with tips and a sample mini-dungeon that you can steal and modify rooms and passages from. The format is MS Powerpoint 2007 for Windows (.pptx).
The main innovation over the previous series of posts is a way to show unusual ceiling height - deviations from the usual 8 or 10 feet - with lines above or below the room number.
If you use this and you work in inches, let me know how the inches/cm conversion goes. My suspicion is that the background grid might be a little off for large scale inch-based work, but otherwise the .5cm = .2 in rule seems farily handy. Also let me know if you convert the symbols to other media, for example, Photoshop or CC brushes. Powerpoint is not a perfect graphic system and I think there's at least as much interest in the symbols as in the PPT implementation.
Showing posts with label powerpoint. Show all posts
Showing posts with label powerpoint. Show all posts
Sunday, 10 April 2011
Sunday, 27 March 2011
Draft Dungeon.ppt Slide
So, here is what I am thinking of releasing. Click to see it at full resolution:
Naturally, this is a Powerpoint slide, so the released document will have each object as a separate thing you can copy and paste into your own documents. I'll also include a second slide with some tips on how to work with Powerpoint, which makes decent maps but has its quirks. The reason I use it is because:
Anything you'd like to see, or find useful, that I missed here?
Naturally, this is a Powerpoint slide, so the released document will have each object as a separate thing you can copy and paste into your own documents. I'll also include a second slide with some tips on how to work with Powerpoint, which makes decent maps but has its quirks. The reason I use it is because:
- it came bundled with Windows;
- AutoRealm kept having issues with line thickness and feature alignment and is no longer supported as far as I can tell;
- I work best with object-oriented stuff; like to revise and switch things around;
- and anything else is either tile-based or costs beaucoup money.
Anything you'd like to see, or find useful, that I missed here?
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