Dragonmeet, London's one-day gaming convention, is coming up on the 5th December and unlike last year I can actually attend. It is my tradition to run an adventure from the one page dungeon contest, using the 52 Pages system, and name it after a rock song. This year is no exception, as I run Michael Prescott's winning adventure.
In which you have to get to that octahedron in the sky and wrestle forth its secrets. And now the theme will extend to the pre-generated characters, viz.
Well, there isn't much of a schedule visible yet because hey, Dragonmeet. But I am looking forward to it!
Rarely does the concept album, hallmark of the intellectually aspirational rock group, actually gel into a realized fantastic world. Even more rarely does it approach the consistency - complete with maps - of the Atlantean prehistories imagined by the symphonic metal band Bal-Sagoth. No, what we mostly get are snippets, ripe for repurposing. But such snippets ... Imagined below are six pocket planes that resound from the halls of prog-rock music.
1. Sunhillow (Chaotic Good)
Source: Yes' Fragile, Jon Anderson's Olias of Sunhillow
This is the micro-planet depicted on the cover of Fragile whose mythos is expanded on the Olias album. The core of neutronium holds this little sphere together and allows the topographic oceans, Deanish peaks, Great Glimmering Road, and eight-mile trees to exist. The dwellers are pristine noble savages who hunt the buoyant Fish of the Plain, although not all is easy street, for the rough passage across the South Side of the Sky still burns in their memories. When the neutronium starts giving out, whole steradians of the planet come unmoored and Olias in his flying boat, with the chieftain's blessing, must take wing to find refuge for his people. More a place for some R&R and healing like 14 hit points a day than anything else.
2. The Court of the Crimson King (Chaotic Evil)
Source: King Crimson, don'tcha know
In a brooding castle saturated by characters of gothic-Dylanesque enigmiasis, in a carnivalesque whirl of masks, puppets, clowns, jesters and other Ligottian signifiers of existential unmooring, there holds his court the Crimson King. "Presente!" cry also The Fire Witch, Yellow Jester, Purple Piper, Patterned Juggler, Grinding Wheel, Keeper of the City Keys, and Black Queen, tormenting and interrogating the 21st Century Schizoids who decide to don the masks of fantasy characters and journey there across the astral. I imagine the King in Yellow looking across the Lake of Hali from his dreary castle and saying "Damn, now that's a party!"
3. The Plains of Tarkus (Chaotic Neutral)
Source: Emerson, Lake & Palmer, Tarkus
RARR a grade school trapper-keeper panoply of kaiju-tastic critters that battle each other across the steppes and seas of a primal arena, kind of like Gamera Vs. Guiron but without the tinfoil dominatrices who eat child brains, sadly. We have the treaded tankadillo Tarkus hatched in a volcano, the pterodactyl-like Iconoclast, the Mass who is a metal horseshoe crab with grasshopper legs and missiles, the Manticore = giant sized manticore, and some crazy turreted fortress, and at the end Tarkus jumps off the cliffs of Dover and turns into .. Aquatarkus, not to be confused with Aquaman or Aqualung, although that would indeed be a teamup supreme. Don't listen to the lyrics, they are some kind of Vietnam war protest with Hammond organ and have nothing to do with the epic of Tarkus, entirely self-contained within the gatefold.
4. The Catacombs Under Broadway (Neutral Evil)
Source: Genesis, The Lamb Lies Down on Broadway
ok, a tribute band, but the slipperman looks great in color
Somewhere under a fictive Manhattan, Peter Gabriel playing a Nuyorican from the pantomime version of West Side Story stumbles and struts his way through a sideshow of instructive and disquieting monsters. There are Carpet Crawlers, a grand parade of lifeless packaging (which somehow has a Challenge Rating), the sinister characters Lilywhite Lilith and the Supernatural Anaesthetist, the seductive and, of course, vampiric pool of Lamias. Dungeon features include the cage, the cocoon, a chamber of 32 doors, and an underground river of rushing rapids and scree. Nasty, pustulent Slippermen await, attended by a Doctor who is happy to remove any and all external genitalia. At the end you find your brother ... or is it ... YOURSELF ... (whoa man)
All right. This panoply of freaks is mighty jolly dealing out disruptive life lessons to solo punk-kids armed with switchblade and spraycan. But how will they fare against a fully armed, name-leveled and fireball-blasting farrago of Dungeonchompers, I ask you?
5. The World of By-Tor (Neutral with Lawful Evil bad guys because Rush are libertarians)
Source: Rush, Caress of Steel and Fly By Night
this is canada, let's take "snow dog" literally
There are three locations in this cramped and unimpressive sub-world: a Generic Fantasy Burgh called Willowdale, down a river from there, a tower surrounded by a forest and dispiriting swamp; and a cave. In the tower dwells the Necromancer, who shoots wannabe Sabbath riffs from prisms to sap minds from afar. In the cave dwells the demonic Prince By-Tor, destined to be overcome by the Snow Dog unless you guys get to him first. The only interesting thing about this place is the face-heel turn; By-Tor starts out as the guy who banishes the Necromancer, while "Sweet Jane" inexplicably plays. Mostly, though, this is an embarrassing backwater of the multiverse, only good for telling yourself "I can read boxed text better than that guy," but at least adventurable as a cosm, unlike Cygnus X-1, the Temples of Syrinx, or the Red Barchetta Motorverse.
THEIR MOST GAMEABLE ALBUM it should say on the sticker, but a gameability based on you all tripping balls both IRL and in character and you and your characters also multiclassing shamans for the duration. This gives you access to a taiga plane dominated by the skypole thrust of Blood Mountain, and whose ascent is complicated by colonies of birchmen, the thumping Cysquatch whose eye sees the future, and a Sleeping Giant it were not good to wake (stats as: a Richter 6.4 earthquake). Wolf form and trepanation may be of aid in evading the sharklike flying Hunters of the Sky and assessing the promise and omen of the Hand of Stone. At the summit awaits the mighty artifact, the Crystal Skull, which sloughs away the reptilian brain, allowing a new realm of emotional frankness and objectivity without the cringing need of self-preservation drumming at the back of the cranium. Or so it is whispered.
And lo, it came to pass that the child Dungeons and Dragons was given to be fostered in the years of the 1970's, in the sylvan glades of art rock and the mead halls of heavy metal. And as the years wore on, the two grew up together; so that the bards of metal sang songs of epic fantasy and derring-do,
the videos did writhe with wizards and dragons,
with far more iron than irony,
And, as all things revolve under the sun and nothing truly dies, the 2000's begat a new wave of alternative heavy metal. In the nomenclature of metallic groupuscules, these are bands faster and tighter than stoner metal, less complex than progressive metal, harkening back to power-metal and New Wave of British Heavy Metal acts like Iron Maiden and Judas Priest.
Among these are bands unable to resist the lure of lyrics steeped in the 70-80's vibe of comics, speculative fiction and gaming. Such as 3 Inches of Blood:
And of course, The Sword, who give 3 Inches competition for the most old-school D&D lyrics of all time, with a postapocalyptic science-fantasy quest for weapons "wielded by kings of old" and "crafted by evil wizards":
"Hyperzephyrian" meaning "beyond the west wind" as "Hyperborean" means "beyond the north wind." Hey, if your campaign doesn't have ancient Hyperzephyrians in it, it better have something just as good!
In the chronicles of the long, bong-bubbled affair between fantasy literature and rock 'n' roll, no writer has plunged deeper in than Michael Moorcock. At three five-year intervals - 1975, 1980, 1985 - his hero Elric phased through hi-fi speakers to the delight of nerdy teens, brought to life by the legendary bands Hawkwind and Blue Öyster Cult, through lyrics penned by Moorcock himself.
Hawkwind and BOC, actually, have a lot in common. Both were born in the late 60's, early 70's rock scene. At that time many questions that were later to incite bitter civil wars were being tried out from both sides, sometimes by the same band and sometimes in the same song. One such question: loud and fuzzy and sludgy, or precise and artistic and clean? Before the Sex Pistols and Ramones squared off against Pink Floyd and Yes, the early albums of Hawkwind and BOC pitted psychedelic reverb and science-fictional lyrics against the guitar crunch that would go on to fuel generations of punk, metal and grunge.
Hawkwind: Urban Guerrilla (1973; later covered by Mudhoney among others)
BOC: Cities on Flame (1972; later covered by Iced Earth among others)
Between the two bands, BOC's advantage is that their lyrics and approach always hit that fine point - gonzo, but not silly, a kind of controlled, knowing over-the-top. If they were roleplaying sessions, BOC would be Expedition to the Barrier Peaks with Erol Otus GMing, while Hawkwind would be Middle Earth RPG run in costume where the big reveal is that Tom Bombadil is an evolved life form from the Cygnus Nebula.
(Then again, the Cult's music eventually dead-ended into a kind of optimized, Jim Steinman, album-oriented rock. Hawkwind has had the more illustrious influence - their bassist, Lemmy, would go on to found Motorhead, leaving an indelible mark at the boundary of punk and metal.)
Anyway, Moorcock's first outing with Hawkwind came on The Warrior On The Edge of Time. Apart from the title reference to the Eternal Champion, Moorcock himself intoned relevant-themed poetry on three of the album's tracks, like this one:
Hawkwind - The Wizard Blew His Horn
Best of all was when the gatefold opened up, a flap fell down and it was revealed that this seeming innocent record album cover was actually a shield ... The Shield of ... hold on, I think it's got letters on it ... The Shield of Chaos!
Fast forward to 1980, where Moorcock writes the lyrics to "Black Blade" on BOC's Cultosaurus Erectus album, first person from the point of view of Elric himself. And the band goes wild with sound effects, Vocoder and Hammond organ:
Moorcock also contributed a couple of lyrics to other BOC albums, but "Black Blade" is tied the closest to his fantasy works.
Now it's 1985. Most of the prog class of 1970 is reinventing themselves. Floyd have broken up, Yes, Tull and Genesis have gone radio-friendly, King Crimson have followed Fripp into the experimental guitar maze. For Pete's sake, This is Spinal Tap came out last year! Yet oblivious to the mockery, Hawkwind and Moorcock thunder down the rails. They crank up the earnestness of their sword-and-sorcery stage show to 11 with an entire concept album about Elric called The Chronicle of the Black Sword.
Ah! Where now is the will to wretched excess? Where now are the swooping Elric mimes? Lost, my friends, smothered beneath the sands of irony. I love this stuff, but I can't really recommend it to the coming generations (although there's every chance a smart 11 year old kid would really dig BOC.)
The Warlock, bliss_infinite, has posted a wicked little meme up on the Home Brew asking of classic rock groups, which roleplaying game would they play?
I put it to you the opposite way. Given the following roleplaying games and adventures not covered in that list, which rock group would be most likely to play them?
1. Warhammer Fantasy Roleplay
2. The Riddle of Steel
3. Dogs in the Vineyard
4. 7th Sea
5. Gary Gygax's Cyborg Commando
6. Dragonlance
7. Tegel Manor
8. GURPS Fantasy
9. TSR S2: White Plume Mountain
10. RIFTS
So, a lot of the old school takes on spells are reformist in nature. They take as given the lists and general powers of spells as laid down in OD&D and tweaked over successive versions of the game. Sleep is always level 1, fireball level 3, clerics have bless at level 1 and so on. Within this framework there is maybe an attempt to tone down some of the more out of kilter powers, or drop a few spells (like Know Alignment) that prove to be fun-killers in play.
Of course, there's a label hanging over any attempt to completely remake the spell system. I'm conscious of the danger of coming up with a Fantasy Heartbreaker, as much as someone trying to recruit for the ideal Tom Petty backup band.
(Okay, that was a bad simile.)
So, which way to go? Take the basic spell list and just add and tweak a little? Or completely rip the structure down from top to bottom?
Point: Much of the appeal of old school gaming is having a very simple lingua franca of concepts - classes, levels, abilities, d20 to hit.
Counterpoint: Players who are into spellcasters and magic-users in particular don't mind having to pore through a spell list, learning the minute pros and cons of a set of spells they may not have committed to memory. With this in mind, why not have the spell list be something completely new? The quick starting group can always just roll up, say, 3 or 4 spell choices from a list, point out the appropriate pages in the spell manual, and have the caster's player study up on those in between stops on the trek to the first adventure.
Hmmm. I'm leaning toward the revolutionary option. Damn the torpedoes ... as Tom Petty would say.
Some time ago I put together a fairly high level adventure based on the Kansas album The Point of Know Return.
Roleplaying isn't the only nerdy, imaginative, overly complicated art form from the 70's. Imagine a campaign where each adventure was a different prog rock album and each country was a different band ...
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PDF here
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Researcher in social science and appreciator of hexy wargames, role playing games, interactive fiction, board games, and CCGs. I've learned a lot doing design and rules editing work on the side for the Legend of the Five Rings CCG. But this blog is mostly about other things.