- to avoid a great deal of fiddling each round with surprise, initiative and so on
- to have realistic time and distance scales, keeping in mind that most combats in the system tend to be in enclosed spaces
- to be able to go around the table, have each player decide what they are doing, and carry it out then and there
- to use round numbers wherever possible, and not get hung up on things like a 60' vs. 70' range
- to have different weapon choices reflected in relatively simple, flavorful traits that are roughly balanced
- to have the ability to move and attack, avoiding gamer-mentality standoffs when closing to combat, without obsessing about segments and partial actions
- to show players that setting up the situation tactically can be as important as any bonuses they might get from the optimum character build
- to have rules available for the most common kind of things that players try in a game
- to have the depth of the rules accommodate both casual and intense gamers
A Return to the Stars
6 hours ago
Awaiting in eager anticipation. Even if some of your goals are wrong ;)
ReplyDeleteEn garde! They'll be out shortly. As long as I can figure out why Mediafire keeps giving me an I/O error...
ReplyDelete