Continuing the series.
One nice side benefit of treating low stats as specific disadvantages is that for the mental stats, you avoid the tired old controversy of "oh, I must now play my INT 4 character as a moron." Really low Intelligence here gets you a reroll and a visual disability. (Hint: Blind characters make good clerics. Get a guide dog or trusted henchman. Seek out medusas.)
Kind of low Intelligence gets you a minor cognitive disability. Either way, you can be as clever and puzzle-y as you want to be.
Come to think of it ... there may be something to really high scores not giving you super big bonuses, but just a +1 and a special advantage like photographic memory, magic resistance, etc. I have been thinking about stacking and high levels, and I'm not sure that allowing 10th level characters to get +15 to hit from levels, magic, and stats is really where my rules should go.
The House of 99 Souls
57 minutes ago
And now my fears regarding the application of this system to the mental stats are eliminated.
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