HOW TO START
[ ] Receive Wizards of the Coast press release from editor, noting "40th anniversary" and "New Edition."
[ ] Write keystone paragraph on this basis, consulting universal trend story template 44B, "Hip to Be Square."
IN SOME ORDER, INCLUDE MOST OF THESE
[ ] Recall either: A: dim memories of your own high school campaign; B: those weird kids playing in the corner of the student center
[ ] Note nerd stigma
[ ] YET! IT IS NOW HIP TO BE SQUARE: mention two or more trends from list: Peter Jackson films, World of Warcraft, "Game of Thrones", Community
[ ] Note satanic panic
[ ] Disseminate, without exactly dispelling, one further stigma from list: no girls play; mental instability; steam tunnel high jinks; table play in costume; game revolves around killing and stealing
[ ] Recite cool and successful people who have played, including at least three of: Vin Diesel, Stephen Colbert, Junot Diaz, any big name SF/fantasy author, anyone from D&D With Porn Stars
[ ] Google "history of D&D", follow link to Amazon, read two pages of Playing At The World, glaze over, fill in facts from Wikipedia instead
[ ] Describe play, including funny dice/DM control/player freedom, complex rules/wild imagination, obsession with achievement/no way to win; point out paradoxes if writing high-middlebrow
[ ] Illustrate with dice, figures, nerds, game art in some combination
[ ] Cite/invent benefits of playing including creativity, literacy, numeracy, problem solving, preparation for an increasingly surreal "real" world predicated on escapism and self-invention, favorable comparison to video games
[ ] Find parent teaching their kid to play, or be that parent; makes good "face to the future" closer