Showing posts with label petty gods. Show all posts
Showing posts with label petty gods. Show all posts

Thursday, 18 April 2013

Is the Cartoon Dungeon Master Your Petty God?

After titling my antepenultimate post "Is the Dungeon Master Your Cleric's God?" I couldn't resist ...

What if the characters in your game gained some awareness about who was really running the show? What if that much-battered fourth wall came tumbling down yet again? What if this guy was a Petty God? I'll tell you straight off the bat,  he ain't showing up to give out no extra healing surges ...


Name: The Dungeon Master
Symbol: A rosary of the five Platonic solids
Alignment: Neutral
Movement: Immobile; teleports without error
Armor Class: 0 [19]
Hit Points (Hit Dice): 75hp (15 HD)
Attacks: None (but can cast any magic-user spell at will)
Damage: None
Save: MU15
Morale: 7
Hoard Class: ALL OF THEM, each stored away behind a near-impossible trap or trick
XP: -500, you knucklehead, you killed the Dungeon Master


To those who fervently believe that all is not mere happenstance and random encounters ... to those who believe in a cosmic Holder of the Dice, Stocker of Ruins and Sketcher of Maps who looks after the challenges and rewards of those who seek adventure ... the Dungeon Master's avatar will sometimes appear, as an elderly, gnomic savant of either gender. "Gods? I invented your whole pantheon in ninth grade!"

Organized worship and priesthood of the Dungeon Master is nearly non-existent. Those holy people who do devote themselves to service of this godling - or over-god - immure themselves in dangerous dungeons, where they offer healing services and advice, and do not tend to survive very long.

When a band of loyal adventurers, after much effort and cogitation, is truly at wits' end for what to do, there is a 1% spontaneous chance that the Dungeon Master will appear. He does not reply to intentional entreaties, but the chance of appearing increases to 10% if someone in the party mentions her offhand, +5% in either case if the Polyhedral Rosary is held fervidly by a party member. There is also a 5% chance of an appearance, shifted two rows into the hostile, if the players find some way to abusively exploit the rules. 

The Dungeon Master is impressed by resourcefulness and resolution, unimpressed by rules arguing, whining and passivity. Reaction results are as follows:

Friendly: Will give the information sought. In this mood she often highlights the way to the best-prepared adventure nearby, by causing an illusionary manifestation of two iron tracks stretching into the correct direction.

Cordial: Will give the information sought, but disguised as an annoying rhyme or riddle.

Neutral: Will give only tangentially relevant information or unhelpful babble. In the case of a rules abuse, will mock the players with the epithets "twink," "munchkin" and so on, but allow the rules exploit to continue until the next "cosmic patch" in d8 days.

Unfriendly: Will share unflattering truths about the players' performance so far, topped off with a patronizing, pat moral delivered to some unseen viewer. If unfriendly or worse, in the case of summoning to deal with a rules abuse, the rule will be corrected immediately, with a mysterious chiming and a great shift in the laws of the multiverse.

Hostile: Will cause random wandering monsters or events to appear, often rolled from a completely irrelevant table to show off his power; or will use spells to hinder and bother the party.

Tuesday, 2 April 2013

My Eight Favorite Petty Gods

Miraculously yanked back to life from the Plane of Vaporware due to the efforts of Gorgonmilk's Greg and a cast of dozens, the Petty Gods volume is now available for download. My own homage to Children of the Corn and The Wicker Man is by no means the principal reason to get it. Here is an Ogdoad of the most excellent, from which I had to leave aside many worthies, and some ideas for their use.

Best Dungeon Trope God: Jhillenneth, Mother of Horrors (Matt Fischer). She can provide for a whole magical-naturalist monster zoo, and stand as the end boss, to boot.

Best God for a Campaign: Azwa, God of Stone Heads (Garrett Weinstein). The perfect ominous artifacts to scatter around your hexcrawl.

Most Oddly Compelling Worshippers: Lord Downall, God of Drains (Joel Sparks). Just the cultists to fund an expedition down ... down ...

Best Comedic God: Manidono, the petty god of slackers, half-assed effort, and loose change (Erin Palette). Put him in a medallion and pop him out when some party member or another proves worthy of his tutelage.

Best Idea: The Man in the Moon, a petty god who manifests via pareidolia - the perception of faces in random objects (Barry Blatt). Best introduced through a found manuscript proclaiming his existence and usefulness.

Most Astoundingly Obscure God: Mespilus, god of the Medlar Fruit (Chris Wellings). The what? Yes, the medlar fruit. Narrowly beat out Qurgan Quagnar, god of Three-Legged Toads. The punchline to "I believe this artifact has the power ... to summon the very gods!"

Creepiest God: Nazarash the Shatterer (Blair Fitzpatrick). A human skin stretched around a rough assemblage of broken glass. Creepier still: his one and only known mortal worshipper.

Best God Mechanics: Ochlos Volgos, the god of angry mobs (Eric Jones), whose powers snowball as a result of their increasing size and more desperate actions. Surely he has a human believer and instigator, a good catch for investigators or bounty hunters.

Best Folklore God: Whisper Will, Lord of the Crossroads (Dale Cameron). Who knows that crucial piece of information? Only this guy. Now,how to coax it out of him ..