Showing posts with label dexterity. Show all posts
Showing posts with label dexterity. Show all posts

Wednesday, 8 May 2013

Low Stats as Disadvantages: Dexterity

These disadvantages are both more straightforward than the others, and more harsh. Dexterity is a pretty important thing not to fall short on, if you're an adventurer. With a 3 or 4 disadvantage here - or even a leg injury - there's pretty much no running away and you should invest in some potions that let you flee or hide. Regeneration or healing will be pretty much on the "must do" agenda.

I took minuses to AC from low DEX out of the 52 Pages, because those lead to difficult concepts - like *losing* your penalty when attacked by surprise (what, does your low DEX force you into the path of flying arrows?)

Really, for advantages, Dexterity should also be a bigger thing than it is in D&D, helping you dodge, move, hit in melee and missile, and just about everything else coordinated. I'm committed to the six stat framework but for simulation purposes I think nothing beats TFT/GURPS and its STR/DEX/IQ, seasoned with special advantages to simulate things like Charisma.

Friday, 30 March 2012

DEX feats and Combat Sequence

To explain my feats, I need to show you my combat sequence.

Click to enlarge
It's your standard neo-Holmesian Missile, Magic, Move, Melee with a few twists added. Making the phase 6 move a major action creates a "sticky" engagement zone where you have to give up an attack in order to withdraw, if there is no friend fighting the same enemy to cover your retreat. I like this; it's a much more elegant way to implement the "free attack on you" rule for disengaging that evolved into the nightmare of attacks of opportunity. After several sessions using this sequence it seems to work fairly smoothly.

And, the six feats that depend on Dexterity, although some of the requirements are quite easy to meet. All of them are roughly balanced in the manner I outlined last post, but considering the movement ones are hard to match against the attack ones. Which ones would you take? Do the attack feats need to be stronger? My players are approaching 3rd level and they need to know soon!

Next: Strength feats and maybe some others.