Thursday, 19 August 2010

Sacred Magic: Level 2 Spell List

And now, back to magic. A few notes.

Prayer is a less wimpy buff even as a level 2.
Sympathetic Healing is inspired by Meditations on the Tarot (for that matter, so is Constraint/ Break Constraint) and is an attempt at a powerful but more strategic healing spell for level 2.

1
Evoke Auras
Black/White
30’
3 min
None
Causes visible light or darkness to outline holy or unholy beings, places and objects within sight range
2
Constraint
Black
90’
1 min
Mind (Wis)
Stops one being from moving or speaking
3
Drain Light Wounds
Black
30’
None
Body (Con)
Living being takes 1d6+1 hp damage, heal the same amount of caster’s hp damage.
4
Prayer
[Black]/White
30’
3 min
None
Allows target's controller to reroll one die for an attack, save or action within the spell’s duration
5
Restore Object
Gold
0
None
None
Physically mends a broken or corroded object
6
Slow Ailment
Gold
0
1 day
None
Delays the effects of poison or disease
7
Sympathetic Healing
Gold
0
None
None
Heals 3d6+3 hp, caster takes the middle die rolled as hp damage; or transfers poison or disease to caster, new saving throw
8
Break Constraint
White
90’
None
None
Loosens physical or magical restrictions on movement or speech; if magic, 5% to fail per level of difference vs. higher level caster

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