Wednesday, 1 September 2010

Sacred Magic: Level 3 Spell List

Okay. After a sojourn in Spain, and being laid low by a nasty bug, I'm back on the case. In actual play news, rumor has it a couple of local friends are looking to get into some roleplaying, including a girlfriend who has never played before and is rarin to go. Stay tuned...

Some notes:

Animate Dead spells are always hard to balance. The 4 zombie/8 skeleton max per level is a decent compromise, letting lair-sized armies accumulate without being ridiculously strong.

There ain't no disease rules like Runequest disease rules, attacking stats directly (Yet another reason why 3E D&D can also be subtitled "Runequest Wins!").

The full writeup will have a table of suggested curses. Things like "Misses the first time in combat against any opponent," the old reliable charisma busters, "takes double damage from swords/animals/fire/etc." At this level, the black magic diseases and curses are nasty, more about vengeful NPCs than combat effective PC's. 

Protection from Disease: Your friend under carousing rules ...


1
Animate Dead
Black
30'
None
None
Animates 2 skeletons or 1 zombie per caster level. Caster may control undead equal to two castings of the spell, and have undead equal to four castings.
2
Hallow Dead
White
30'
None
Monster
Protects 1 corpse per caster level from animation or conversion to undead, and does 1d6 damage/caster level to all undead in 30' radius, save for half.
3
Curse
Black
30'
None
Mind (Wis)
Target either does 1 worse on all his or her rolls until dispelled, or some other curse approved by GM (not more powerful than other 3rd level Black magic)
4
Remove Curse
Gold
0'
None
None
Removes a supernatural curse from target
5
Fortune
White
0'
1 day
None
Target is protected from supernatural curses, does 1 better on all his or her rolls, and gets 1 reroll this day (as Prayer)
6
Protection from Disease
White
0'
1 day
None
Target is immune from contracting new diseases
7
Cure Disease
Gold
0'
None
None
Target is healed of one disease
8
Cause Disease
Black
30'
Until cured
Body (Con)
Target contracts a disease (choose random ability, lose 1d6 points/day if save fails, until dead at 0; 3 saves in a row heal disease)
9
Circle of Protection
White/[Black]
10'
1 hour
None
Unholy [holy] beings cannot cross 10' radius circle
10
Cure Serious Wounds
Gold
0'
None
None
Heals 4d8+4 damage
11
Protection from Serious Wounds
White
0'
30 min
None
Gives 4d8+4 temporary hit points (unholy sources do half damage against them)
12
Cause Serious Wounds
Black
30'
None
Body (Con)
Harms for 4d8+4 damage

No comments:

Post a Comment