So here are the 4th spells for the first three levels.
All three of these, in my view, really add to the problem solving and creative use potential of this magic school.
Level 1
4 | Heat Metal | Brown | 30’ | 6 rounds | None |
Metal weapon does 1d3 extra damage; metal armor burns wearer in 1 round for 1d3 damage/round; metal held objects dropped |
Level 2
4 | Command Wood | Brown | 30’ | Perm. | None |
A non-magical section or piece of wood up to 3’ square is bent or reshaped |
Level 3
4 | Aid of the Waters | Brown | 90’ | 3 hours | None |
Water in 10’ radius rises or recedes up to 10’, supports walking, or becomes breathable |
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