Some of these spells are controversial ... O Death (and her little sister Level Drain), where is thy sting? James Raggi left raise and restoration effects out of his Lamentations rules entirely, to make the scary stuff scarier. The level drain argument has been hashed over many times - in a world running rife with wights, wraiths, vampires, spectres and so on, is it really fair to let drained levels stick? I figure it is easier to include the appropriate spell and let DMs exclude it, than the other way around.
Divine Intervention, if it was just Word of Recall, would properly be Silver magic. I've added more creative ways for the Divine to get you out of trouble, closing the lions' mouths, building a cage of fire around you ... of course, the god/DM is the one who chooses.
LEVEL 5
# | Name | Color | Range | Duration | Save |
1 | Restoration | Gold | 0’ | None | None |
Returns one drained level | |||||
2 | Drain Life | Black | 30’ | None | Body (Con) |
Drains one level from target | |||||
3 | Life Protection | White | 0’ | 1 day | None |
Protects from black magic and level drain | |||||
4 | Raise Dead | Gold | 0’ | None | None |
Returns to life a body dead for up to 1 day/2 caster levels, with 1 hp; takes 1 hour to cast; may only cast once/caster level | |||||
5 | Slay Living | Black | 5’ | None | Body (Con) |
Kills a living being | |||||
6 | Consecrate/Desecrate | White/Black | 0’ | Perm. | None |
Renders a 30’ square area permanently holy with bless effect for holy beings and reverse bless for unholy; Desecrate is vice versa |
LEVEL 6
1 | Heal | Gold | 90’ | None | None |
Restores all hit points to living being, removing all diseases and poisons | |||||
2 | Harm | Black | 30’ | None | Body (Con) |
Removes all hit points except one from living being | |||||
3 | Holy Word/Unholy Word | White/Black | 90’ | Special | None |
Kills (2HD or less), blinds for 3 turns (6HD or less) or stuns for 3 rounds (7HD+) all hearers in range not of caster’s religion/alignment | |||||
4 | Symbol | White/Black | 30’ | 1 round | Will ( |
Causes incapacitating pain, sleep or charm for 2d10 turns to all who see the symbol within 90’ and do not save | |||||
5 | Regeneration | Gold | 0’ | None | None |
Regrow missing limbs/organs for living person, or restore full dead body from bones or parts | |||||
6 | Divine Intervention | White | 30’ | None/ 1 day | None |
For caster and up to 5 others, either teleports to known sacred location in 30 miles, or creates other peaceful solution to danger for 1 day |
No comments:
Post a Comment