Some of these spells are controversial ... O Death (and her little sister Level Drain), where is thy sting? James Raggi left raise and restoration effects out of his Lamentations rules entirely, to make the scary stuff scarier. The level drain argument has been hashed over many times - in a world running rife with wights, wraiths, vampires, spectres and so on, is it really fair to let drained levels stick? I figure it is easier to include the appropriate spell and let DMs exclude it, than the other way around.
Divine Intervention, if it was just Word of Recall, would properly be Silver magic. I've added more creative ways for the Divine to get you out of trouble, closing the lions' mouths, building a cage of fire around you ... of course, the god/DM is the one who chooses.
LEVEL 5
| # | Name | Color |   Range |    Duration |    Save | 
| 1 | Restoration | Gold | 0’ | None | None | 
| Returns   one drained level | |||||
| 2 | Drain   Life | Black | 30’ | None | Body   (Con) | 
| Drains   one level from target | |||||
| 3 | Life   Protection | White | 0’ | 1   day | None | 
| Protects   from black magic and level drain | |||||
| 4 | Raise   Dead | Gold | 0’ | None | None | 
| Returns   to life a body dead for up to 1 day/2 caster levels, with 1 hp; takes 1 hour   to cast; may only cast once/caster level | |||||
| 5 | Slay   Living | Black | 5’ | None | Body (Con) | 
| Kills   a living being | |||||
| 6 | Consecrate/Desecrate | White/Black | 0’ | Perm. | None | 
| Renders   a 30’ square area permanently holy with bless effect for holy beings and   reverse bless for unholy; Desecrate is vice versa | |||||
LEVEL 6
| 1 | Heal | Gold | 90’ | None | None | 
| Restores   all hit points to living being, removing all diseases and poisons | |||||
| 2 | Harm | Black | 30’ | None | Body   (Con) | 
| Removes   all hit points except one from living being | |||||
| 3 | Holy   Word/Unholy Word | White/Black | 90’ | Special | None | 
| Kills   (2HD or less), blinds for 3 turns (6HD or less) or stuns for 3 rounds (7HD+) all   hearers in range not of caster’s religion/alignment  | |||||
| 4 | Symbol | White/Black | 30’ | 1   round | Will   ( | 
| Causes   incapacitating pain, sleep or charm for 2d10 turns to all who see the symbol   within 90’ and do not save | |||||
| 5 | Regeneration | Gold | 0’ | None | None | 
| Regrow   missing limbs/organs for living person, or restore full dead body from bones   or parts | |||||
| 6 | Divine   Intervention | White | 30’ | None/  1 day | None | 
| For   caster and up to 5 others, either teleports to known sacred location in 30 miles,   or creates other peaceful solution to danger for 1 day | |||||
 
 

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