With this system, and d8 as your hit die, each plus of 4 1/2 ends up averaging out to another hit die, and a 9+9 HD creature has the exact same average number as an 11 HD creature (49.5); just a tighter spread (18 to 81 vs. to 8 to 88). But, the 11HD creature is better at attacking and saving throws.
What I wonder is how much monster design takes this feature into account. There's a certain inertia when it comes to messing around with the ogre's 4+1 or the troll's 6+6, arbitrary figures seared into a generation's brains from adolescence. After a while, hit dice codes seemed to be put out there for sheer novelty value, jumping the wereshark in Monster Manual 2 with stuff like 13+39 (the arcanadaemon), 2+8 (the tri-flower frond) or 7 plus, um, 3d4 (the annis). Keep in mind that each +3 hp counts as an extra hit die when attacking, by 1st Edition AD&D rules. Math is hard!
Or is that seven, plus three, minus twelve? Or 10-19 HD? |
OK, I find that it's hard to mentally budge those iconic numbers for the classic monsters. But maybe it's a thought when we turn to designing new ones.
Which resolution are you leaning towards after writing this? Still with S&W on this topic?
ReplyDeleteI don't think I noticed the 7 + 3-12 stuff before... that's crazy!
ReplyDeleteHere's how I convert from Swords & Wizardry to Weird West which has separate Fighting and Stamina stats.
@Timeshadows: Yes, getting hit bonuses from base HD still makes the most sense to me and allows for messing with HD versus +HP in a way that means something, within monster design.
ReplyDelete@Stuart: Right, your conversion makes explicit how fighting skill can vary independently from stamina (average HP).
Thanks.
ReplyDelete--I (too) think it works.
There was a recent blog post somewhere that took an expanded Monster HD and Special Ability table from a Dragon Mag. issue and I've been looking for it ever since.
--I even recruited Stuart to help find it, but alas, no cookie.
Any ideas which blog it may have been?
--Anyone? Please? :D
Delta had a breakdown once of the OD&D encounter tables by hit dice and abilities, is that it?
ReplyDeleteHere is an image of the table:
ReplyDeletehttp://thegrandtapestry.blogspot.com/2011/05/this-is-monster-xp-by-hd-thing-i-was.html
I still don't know who posted it.
I had never thought of that before, but it really does work that way, doesn’t it?
ReplyDeleteI’m going to have to keep this in mind as I design my own monsters.
LotFP Weird Fantasy monsters have a hit bonus equal to their Hit Dice; it's in the Referee rules if I remember correctly.
ReplyDelete