Showing posts with label level 4. Show all posts
Showing posts with label level 4. Show all posts

Tuesday, 7 September 2010

Sacred Magic: Level 4 Spell List

With little commentary ... the fourth level.


1
Mass Cure
Gold
0’
None
None
Heals 2d8+2 damage to each living being in 10’ radius
2
Mass Protection
White
0’
3 hrs
None
Gives 2d8+2 extra hit points to each living being in 10’ radius (unholy sources do half damage against them)
3
Mass Wounding
Black
30’
0
Body (Con)
Does 2d8+2 damage to each living being in 10’ radius from target
4
Cure Poison
Gold
0’
None
None
Removes the effects of poison from a living target
5
Protection from Poison
White
0’
1 day
None
Makes a living target immune to poison
6
Poison
Black
5’
None
Body (Con)
Poisons a single living being
7
Banish Unholy/[Holy]
White/[Black]
30’
1 day
Will (Wis)
Sends unholy [holy] being to its own plane, or to its lair for a day if it is of this plane. Save is at +/-1 for each HD/level of difference.
8
Holy[Unholy] Weapon
White/[Black]
0’
1 day
None
Gives weapon +1 per 4 caster levels to hit and damage, bonuses doubled against unholy [holy] creatures
9
Cure Critical Wounds
Gold
0’
None
None
Heals for 6d8+6 points of damage
10
Cause Critical Wounds
Black
30’
None
Body (Con)
Wounds for 6d8+6 points of damage

Sunday, 18 July 2010

Level 4 Magic Spells

This week on Gracious Living through Sorcery, why not ...

Cast Wall of Fire horizontally on the floor? Roll out the "red" carpet for unwanted guests!

Create a Demi-Real illusion of the Indiana Jones boulder? If they don't flee, they'll get half crushed to death!

Sculpt that sinister-looking iron chest into ball bearings?

Arrange a centerpiece of dried sunflowers for brunch?

The (S) is for Special. Anti-Magic counts as a spell, and is only learnable when you can learn level 4 spells, but can be memorized as a spell of any spell level - only one per brain, as usual.

 1
Active Invisibility
Purple
30’
30 min
None
As Invisibility, but target can attack and cast spells
2
Anti-Magic (S)
Gray
0
3 min
None
Can memorize at any level; protects up to 10’ radius sphere vs. lower level spells
3
Change Form
Yellow
30’
3 hours
None
Willing being is turned into another form
4
Charm Monster
Green
30’
1 day
(Wis)
As Charm Person, but affects any creature
5
Confusion
Green
90’
10 rds
(Wis)
Beings in 20’ square must save or act randomly: attack random target, stand, move randomly
6
Create Object
Blue
90’
1 day
(Dex)
Creates object of simple construction and material no more than 10’ cube; can drop on enemies for max. 8d6 damage
7
Demi-Real Image
Purple
90’
30 min
(Int)
Image of non-living peril that does half normal damage to those affected unless they save to disbelieve
8
Dimension Door
Silver
0
None
None
Caster steps through up to 10’ of solid material
9
Divination
Orange
0
0
None
Gain helpful advice on a specific question
10
Sculpt Matter
Yellow
30’
Perm.
(No stat)
Alters form of up to 5' cube of non-animal matter; does 6d6 damage to being made of such matter
11
Wall of Fire
Red
30’
30 min
None
Up to 60’ of 10’ high wall; 3d6 damage to anyone within 10’, 6d6 damage crossing through
12
Wall of Ice
Blue
30’
3 hours
(Dex)
Up to 60’ of 10’ high wall; drops from above as ice shards for 6d6 damage, save for half