There's a player in my campaign whose signature corpse-looting move is to cut open the belly of any large creature, in search of treasure. I gave it a 1 in 6 chance to succeed the first time, with a giant toad, then a chance for the object found to be valuable, and he got lucky, so he never passes up the opportunity now. Anyway, I thought this would be a good opportunity for a table.
Use the table only if creature is human size or larger.
Add any hit dice above 1 to roll, if hit dice are proportional to size.
01-50: Empty
51-91: Last meal (in pieces)
92-95: Last meal (whole)
96: Save or contract exotic gutworm infestation
97-98: Bezoar stone (antidote to creature's poison or other special attack)
99-100: Small worthless object (d6): stone, tooth, nail, trinket, arrowhead, die
101: Coin (d10): 1-3 copper 4-6 silver, 7-8 gold, 9 electrum, 10 platinum
102: Piece of jewelry, worth d100$, or if both digits the same then that number x 100$
103: Gem, worth d100$, or if both digits the same then that number x 1000$
104: Scroll case (1/3 chance magical)
105: Bottle/flask, d6: oil, water, wine, beer, potion, acid
106: Parasite, 1/5 of host's hit dice, that leaps out and attacks
107: Clock or other device (1/3 chance mechanical trap)
108: Weapon (1/6 chance magical)
109: Keg or barrel, d6: oil, water, beer, wine, volatile explosive, holy water
110: Treasure chest
111: Statue
112: Piece of furniture
113: Tree
114: Ship or wagon with cargo
115: Last meal, miraculously still alive
Showing posts with label looting. Show all posts
Showing posts with label looting. Show all posts
Tuesday, 14 May 2013
Friday, 10 May 2013
"I Loot the Bodies!" I: Itchy Fleas
The first of a few observations about the classic victory cry of the adventurer.
Looting the bleeding, crushed, burned and hacked bodies of dead foes is, for many adventure gamers, just a boring, routine conclusion to a scary fight, usually rewarded with a few coppers or a single low-value trinket. You know the real important loot is probably back in the lair, sitting on a trap or locked up tight. Where's the moral horror that this act should raise in sensitive minds?
Well, if there's no horror in robbing the imaginary dead, there may be disgust if corpse-searching exposes yourself to their fleas and lice. And if the vermin bring a play disadvantage, you're sure to see more wariness and a little more respect for the poor old stiffs.
Per verminous body looted, there is a 1/3 chance of contracting the body's insects. An infestation makes it 1/3 probable each night that sleep is disturbed, meaning you recover 1 less hit point or can't memorize your highest level of spell. A good bath in town with proper scrubbing and hair-picking (cost: 1$) will remove the infestation. If you've got a boyfriend or girlfriend, they'll do it for free. Usually.
So, here's how the commonly-seen thief/rogue ability of picking pockets can finally come in useful without getting into trouble with the law or worse, robbing fellow party members. Simply put, the pickpocket can use the skill to loot a body without the risk of contracting vermin.
Pedicular pests can also be a risk of low-quality inns, and make certain gross and hairy monsters even scarier after death. "Y'ever see what happens to a feller gets bit by some a' dem bugbear lice? 'Taint a purty sight..." says the old one-armed man at the tavern.
Looting the bleeding, crushed, burned and hacked bodies of dead foes is, for many adventure gamers, just a boring, routine conclusion to a scary fight, usually rewarded with a few coppers or a single low-value trinket. You know the real important loot is probably back in the lair, sitting on a trap or locked up tight. Where's the moral horror that this act should raise in sensitive minds?
Well, if there's no horror in robbing the imaginary dead, there may be disgust if corpse-searching exposes yourself to their fleas and lice. And if the vermin bring a play disadvantage, you're sure to see more wariness and a little more respect for the poor old stiffs.
Per verminous body looted, there is a 1/3 chance of contracting the body's insects. An infestation makes it 1/3 probable each night that sleep is disturbed, meaning you recover 1 less hit point or can't memorize your highest level of spell. A good bath in town with proper scrubbing and hair-picking (cost: 1$) will remove the infestation. If you've got a boyfriend or girlfriend, they'll do it for free. Usually.So, here's how the commonly-seen thief/rogue ability of picking pockets can finally come in useful without getting into trouble with the law or worse, robbing fellow party members. Simply put, the pickpocket can use the skill to loot a body without the risk of contracting vermin.
Pedicular pests can also be a risk of low-quality inns, and make certain gross and hairy monsters even scarier after death. "Y'ever see what happens to a feller gets bit by some a' dem bugbear lice? 'Taint a purty sight..." says the old one-armed man at the tavern.
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