Here is one thing I have learned since turning my hand to active DMing as an adult:
Rule number one is: fun ...
and this applies to antisocial behavior, too. Many, many bytes have flown across the internet concerning the scourge of the player who backstabs and steals from the party, or the lout with poor social skills. Many suggestions have been made about how to deal with these people. But I say rule number one is fun.
We almost never see the following situation brought up. I'm not sure how common it is, but consider it as a thought experiment.
Five people and a GM get together to play a game. Four of the five players have fun playing a freewheeling, treasure-filching, underhanded bastard. The fifth wants to play cooperatively and do great and heroic things. This causes friction at the table.
Yes, this is a conflict of fun, too. As much so as when the numbers are the other way around. The way to resolve this is the same - alert the out-of-step player that they are out of step and give them the choice to either play differently or leave the group. Or, maybe you as GM don't think you have the skills to referee a four-way intrigue hurlyburly, so the right thing to do is confess: "I can't produce fun for you guys." And not put it on the players.
But why is this situation never recognized? Even if it never happens, even as a thought experiment, it has the value of focusing you on what is really right and wrong about the situation. Thinking about it makes you realize that a lot of this "behavior advice" is actually moralization of one kind of fun over another. A lot of this advice, consciously or not, is taking the kind of behavioral modeling you might apply to a classroom of schoolchildren and trying to apply it to adults who choose to play a game together.
To give my personal odyssey: Running my first old-school campaign, I was exaggeratedly afraid of the hazards of backstabbing, even though its players were three of the nicest and most cooperative people I've seen. I required them to swear an oath of mutual support to the folk-saint of adventurers on the skull of a dragon, which was completely unnecessary. The current campaign group flies very well without such artifice. Even more so, DMing pickup sessions for the university game club has given me a renewed appreciation for the sneaky player, how to handle them and let them contribute to the fun. It may be that I put them on best behavior (I did get addressed as "sir" a few times when I first started showing up), but at the same time I've managed to have good times DMing the high-flown as well as venal, the socially skilled and the more unfortunate.
Yes, there are hard cases and horror stories. And those, as in all things, tend to circulate because they make good campfire tales. But those situations should be judged and handled the same way you would handle any other social situations. Letting go of the need to implement some kind of maturity lesson into your rules and play, I think, is the sign of true maturity.
Showing posts with label your fun is wrong. Show all posts
Showing posts with label your fun is wrong. Show all posts
Tuesday, 19 March 2013
Tuesday, 14 June 2011
Moral Disgust II: Purism
In the last disgust post I went over some of our research showing that moral disgust mostly protects moral codes concerning the body. But I don't think that's all to disgust. I just haven't figured out the experiments to prove it.
See, there's a grab bag of other things from various other published studies out there that elicit disgust. One study of the role of emotions in attitudes toward various social groups found that disgust was predicted by two things. One is kind of obvious: the perception that a group threatens physical health (so, HIV patients, for example). The other is less obvious: the perception that a group threatens important values (gay men score high on this as well as, via the HIV perception, the disease kind of threat).
And then there's esthetic disgust, or I guess esthetic-moral disgust. This is not the esthetic disgust from a painting of rotting meat, but the disgust that comes from seeing something as "contaminating" a moralized esthetic category. And what sets apart a moralized esthetic category from the usual kind? Fortunately, Zak has just drawn a cartoon that explains this very point.
It's the disgust face that fans of black doom grindcore metal make when confronted with symphonic black doom grindcore. It's the disgust face that fans of the game with clerics and no thieves make when they come across the game with thieves and no clerics.
Values, moralized preferences, cultural norms about sex and food and body decoration ... I suspect that what binds these all together, what throws those who violate them on the midden of disgust, is that these are learned primary associations to the concepts of "good" or "bad" that are hard to justify.
After all, it's hard to articulate why freedom is good or why your country is or why the greatest band in the world is that way or why exactly men get circumcised in your culture. There's always some after-the-fact reason like "it's just good" or "it's more healthy." But the truth is, you probably learned all these things as a primary, Pavlovian link between whatever it is - the flag, the band, the physically weird - and the concept of "good" or "bad." And you probably prefer to associate with people who share the same associations.
This is why, in our studies, people specifically have a hard time explaining their disgust at sexual transgressions, apart from self-referential concepts like "it's just disgusting" or "they're just evil." Other studies show that people also have a hard time explaining why their core values, like freedom, equality or tradition, should be followed.
Extending this to all kinds of values, it then stands to reason that you're less likely to be disgusted with someone who who agrees with you that racial equality is good, but thinks that school vouchers (or whatever solution you prefer) are not the way to get there; you're likely to feel anger, because that person is at least in your community and just being frustrating. But if the person comes out and says that racial equality is not a highly valuable thing, not even good - they're an outright racist - that's more likely to feel disgusting. That person has shown themselves to be outside your true community.
One thing I find interesting about this moral-preferences-esthetics-values disgust is that it has a very weird reaction profile. If my esthetics are pragmatic, then (let's say) I love strawberry ice cream, will make do with raspberry cause it's kind of like strawberry only raspier, and just loathe chocolate. But if they're moralized, I will actually love strawberry, hate raspberry because it's a pathetic imitation and mockery of what strawberry is supposed to be, and be indifferent to chocolate. I think this is a vestige of contagion fear that comes from applying disgust to these moralized preferences. But this has abolutely nothing to do with nerds, fans, and gamers right?
All this is because the disgust reaction forms the boundary of the community. (I don't set these posts up, I swear...) So I won't give suggestions for working today's lesson into your game, because really, it applies more to your life as a gamer.
See, there's a grab bag of other things from various other published studies out there that elicit disgust. One study of the role of emotions in attitudes toward various social groups found that disgust was predicted by two things. One is kind of obvious: the perception that a group threatens physical health (so, HIV patients, for example). The other is less obvious: the perception that a group threatens important values (gay men score high on this as well as, via the HIV perception, the disease kind of threat).
And then there's esthetic disgust, or I guess esthetic-moral disgust. This is not the esthetic disgust from a painting of rotting meat, but the disgust that comes from seeing something as "contaminating" a moralized esthetic category. And what sets apart a moralized esthetic category from the usual kind? Fortunately, Zak has just drawn a cartoon that explains this very point.
It's the disgust face that fans of black doom grindcore metal make when confronted with symphonic black doom grindcore. It's the disgust face that fans of the game with clerics and no thieves make when they come across the game with thieves and no clerics.
![]() |
| The second most subdivided form of entertainment there is. |
After all, it's hard to articulate why freedom is good or why your country is or why the greatest band in the world is that way or why exactly men get circumcised in your culture. There's always some after-the-fact reason like "it's just good" or "it's more healthy." But the truth is, you probably learned all these things as a primary, Pavlovian link between whatever it is - the flag, the band, the physically weird - and the concept of "good" or "bad." And you probably prefer to associate with people who share the same associations.
This is why, in our studies, people specifically have a hard time explaining their disgust at sexual transgressions, apart from self-referential concepts like "it's just disgusting" or "they're just evil." Other studies show that people also have a hard time explaining why their core values, like freedom, equality or tradition, should be followed.
Extending this to all kinds of values, it then stands to reason that you're less likely to be disgusted with someone who who agrees with you that racial equality is good, but thinks that school vouchers (or whatever solution you prefer) are not the way to get there; you're likely to feel anger, because that person is at least in your community and just being frustrating. But if the person comes out and says that racial equality is not a highly valuable thing, not even good - they're an outright racist - that's more likely to feel disgusting. That person has shown themselves to be outside your true community.
![]() |
| Would you rather people play XBox? |
All this is because the disgust reaction forms the boundary of the community. (I don't set these posts up, I swear...) So I won't give suggestions for working today's lesson into your game, because really, it applies more to your life as a gamer.
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