Thursday, 1 December 2011

Tuesday, 29 November 2011

Prophets, Not Clerics?

FrDave on Blood of Prokopius had an idea a while back that perfectly fits my search for an alternate term for an adventuring "cleric" or "priest." He suggests that a campaign might include miracle-working "prophets" in the Biblical sense of the word. I think this is a great idea not just for a specific campaign, but a general set of rules.

I think my dissatisfaction with "cleric" and "priest" is a widely shared sentiment. "Cleric" is one of those journalistic synonyms that has picked up unwanted associations. Some of those are with accountancy and others are with the standard, mace-packing, D&D class that has taken on a strange life of its own on the basis of game rules and historical misperceptions. Along with "priest," "cleric" doesn't convey enough of a sense of the strange and wondrous and miraculous. It implies that every village vicar comes equipped with healing miracles, and conversely, it implies that your adventuring holy person is akin to one of those cozy old souls, beholden to the church hierarchy, relaxing in the study with some port, available to do weddings and bar mitzvahs.

But none of the alternatives really work. "Saint" implies a very restrictive code of behavior, and anyway, players shouldn't be walking around canonized already. "Holy man" also implies you're sanctified, needs to be gender-switched for women, and comes across as bland and generic, like "magic-user."

Prophets, though, are not saints in the colloquial sense of the word. They're capable of summoning bears to maul some bullies, or marrying a prostitute to name the children as part of an extended metaphor. They are wanderers; without honor in their home town. I think they make a great model for adventurers.

So for me the question is how this model fits into my One Page rules for priests. Well, apart from "prophet" being longer on the page than "priest" (causing some grumbling), they should really have some way to prophesy shouldn't they? In One Page rules, priests get one "miracle" per day, plus an extra one if they make a Mind save. These miracles tend to be of a healing bent, but I'm finding the Priest class really strong in play because of their miraculous ability to bring someone back from a 0 HP or less major wound (that is, real physical damage rather than just hit points, in my system). So I'm considering replacing the Priest's progression of

Level 1: Heal major wound to 1 HP
Level 2: Make a second save against poison

(and maybe those two should be flipped around anyway?)

with

Level 1: Get indirect answer to yes/no question
Level 2: Heal major wound to 1 HP

and possibly other abilities at higher levels, to match the wide variety of miracles attributed to prophets in many religions.

Sunday, 27 November 2011

Went to Dragonmeet

In which I:

* Played in an AD&D game in the morning, run by a fellow who had clearly put some 20 years of work into the background of his campaign, with great maps and handouts. The adventure was a kobold hunt. The final challenge was certainly among the weirdest, toughest, and old-schooliest way to get a handsome kobold skull. There was a bit of fudging and nudging to get there, but we had a great time. AD&D was not at all cumbersome in this DM's hands, with plenty of stat checks in lieu of complicated procedures.

* Had a few words with James Raggi at his booth, picked up Vornheim and the Purple Worm Graveyard. He's more laid-back in real life than he is on his blog ... but then again, aren't we all?

* Also picked up a book of adventures for the Dying Earth system, which I've always wanted to run a one-shot in.

* Met up with my friend from the L5R CCG scene, who is now a 4th edition D&D player, and we played in a Castles & Crusades session. The adventure was a fun expedition to investigate a malfunctioning lighthouse, if a little on the easy side. My friend and I found the C&C system to play really well, a mix of AD&D with 3rd edition logic. I don't personally use it because its character generation doesn't fit my tastes, but with pre-generated characters that flaw went unnoticed. Old school made another convert that day...

Dragonmeet is a nice one-day con with no possibility of the fatigue that haunts longer events. One thing I did notice was a definite lack of miniatures, on sale or in games. This is too bad, as I do like using figures, and wanted to pick up some, or at least get some paints from another supplier than the Evil Empire of Nottingham. But I had to admit that the games I played in ran fine without figures.

Friday, 25 November 2011

Going to Dragonmeet

I'll be at the Dragonmeet convention in London tomorrow. See here. I know James Raggi will be on hand and I'll be meeting a friend there who is curious about the old school.

If you'll be there as well this is what I look like:

A little squashed horizontally, not sure why

I haven't registered anything but I might be persuaded to do a pickup Mad Archmage run. I've figured I can bring some pre-made characters, a few tokens and figures, and we're set. Who knows, if Raggi loans me some character sheets I might even do it LotFP style.

Sunday, 20 November 2011

Bag of Tricks On Abulafia

So, while other things have been taking up my attention this week, like the small matter of correcting proofs for my psychology book, I have managed to code up my Bag of Tricks table pdf (see link on right) in a much more useable, wiki-randomizer form using the redoubtable Abulafia site. Click here to use it.


It's nice to be able to design a table free of the constraints of dice and to use some of the other great tables for food, substances, colors, etc. on there. A sample of the results, which still may need some interpretation:

Tomb with hair which if turned gives a cursed magic item

If opened, the tomb is seen to contain a skeleton wearing a wig. The wig will fly up and attempt to attach itself to the head of the closest person (reflex/breath weapon save to avoid). It can be turned as a wraith, and if thise is successful the wig falls inert. In any case, if the wig is put on, it cannot be taken off without remove curse, and the wearer gains an 18 intelligence and wisdom but must save (will/spell) every hour or become possessed by the spirit of the dead person.

Painted designs with face which if gazed at heals one person (one time only)

These are murals of the goddess Egeria and her nymphs. The first person with 5 or more hit points damage to inspect Egeria closely will become entraced by her eyes and stand there for a full hour, no save. On awaking from the reverie the person will be healed for 1d6 damage for each level he or she has.


Altar with water which if a specific substance is mixed with it opens a passage


This is a baptismal font of the rite of Egeria, filled with pure water that drips into it from above. If it is defiled by any kind of rotten substance or bodily fluid, a yard-wide drain will open up in the font for one minute. It leads to the Chamber of Defilement below.

Painting with creature which if worn opens a passage

Uh, this one has got me stumped. That's OK, the generator spits out 20 ideas at a time.

Obviously there is some room for improvement, although complicated, it might be worthwhile to give each feature a chance to have multiple subfeatures, and each subfeature a chance to have multiple relevant actions. I also want to, with proper attribution, work in some of Kellri's special trick effects from the Encounter Reference document, and otherwise make some of the entries more specific.

Have fun using this!

Tuesday, 15 November 2011

Sunday, 13 November 2011

Equipment and Weapon Cards - System-Free

I realized yesterday that it might be more useful if I left off all the One Page prices, weights, and rules assumptions from these cards, so that you can put on them whatever's appropriate in your rules system and campaign.

The weapon kits, of course, can't be system neutral entirely. For example, the "civilian" kit for wizards has a crossbow, the "rogue" kit for thieves has a bow and arrows, choices not supported by AD&D. I also included the mace in the "cleric" kit but some DMs may allow religion-specific weapons. You may want to substitute appropriate weapons (darts, sling) or just say that the weapon is for hirelings or other party members to use.

Hope these are useful!