In which I:
* Played in an AD&D game in the morning, run by a fellow who had clearly put some 20 years of work into the background of his campaign, with great maps and handouts. The adventure was a kobold hunt. The final challenge was certainly among the weirdest, toughest, and old-schooliest way to get a handsome kobold skull. There was a bit of fudging and nudging to get there, but we had a great time. AD&D was not at all cumbersome in this DM's hands, with plenty of stat checks in lieu of complicated procedures.
* Had a few words with James Raggi at his booth, picked up Vornheim and the Purple Worm Graveyard. He's more laid-back in real life than he is on his blog ... but then again, aren't we all?
* Also picked up a book of adventures for the Dying Earth system, which I've always wanted to run a one-shot in.
* Met up with my friend from the L5R CCG scene, who is now a 4th edition D&D player, and we played in a Castles & Crusades session. The adventure was a fun expedition to investigate a malfunctioning lighthouse, if a little on the easy side. My friend and I found the C&C system to play really well, a mix of AD&D with 3rd edition logic. I don't personally use it because its character generation doesn't fit my tastes, but with pre-generated characters that flaw went unnoticed. Old school made another convert that day...
Dragonmeet is a nice one-day con with no possibility of the fatigue that haunts longer events. One thing I did notice was a definite lack of miniatures, on sale or in games. This is too bad, as I do like using figures, and wanted to pick up some, or at least get some paints from another supplier than the Evil Empire of Nottingham. But I had to admit that the games I played in ran fine without figures.
The ability flower of D&D
5 hours ago