The falling rules give 1d6/10' a little more teeth. Yeah, it takes something like 2000' to reach terminal velocity but to simplify we're capping it at 100' fall.
Traps are, well, there you go. There wasn't enough room to tell people to just put traps in where traps would logically be, rather than randomly in the middle of corridors the inhabitants want to use, corners of rooms, etc. I'm giving a simple mechanical solution because the whole figure-it-out-by-DM-discussion requires a lot of knowledge and advice (like this series).
Still to go: cleanup on monsters, treasure, examples, and a whole lot of tweaking and fixing.
Society And The Artist; The Puppet And Its Shadow
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Last Saturday morning we were at Balai Seni Negara, the National Art
Gallery, to visit its conservation unit, to pore over its collection of
wayang kulit...
4 hours ago

