Not much time to update the wizardly stuff, but I did watch a couple of really well-done Youtube videos (part 1, part 2) from a film scholar who shows exactly how the sets of The Shining have a lot of places where things don't connect or make sense: windows and rooms that can't exist, halls that come from nowhere, rooms that can't connect to anything. Interestingly enough, the spark for this analysis came from a first-person shooter level designer who found it impossible to reproduce the sprawling, mazelike Overlook Hotel faithfully in his medium.
All the same, it's a great moment when the party realizes ... hey, wait a minute, it's not the map that's wrong ... it's the dungeon that's wrong.
Lots more on Rob Ager's film analysis website.
Saturday Survey: Dragon Breath
26 minutes ago