Thursday, 2 August 2012

Real Spellbooks

Not exactly the kind Jack Chick had in mind ...


but play aids that would save trips through the rulebooks by organizing each spell-using character's library into pages.

I know there have been various spell card decks here and there through the ages. Stuart's pocketmod spellbook is almost what I'm after, but I want the ability to easily add in spells and have different books for different characters.

And I've already got spell cards for my system...

Then I remembered the CCG flash in the pan of 2005: Zatch Bell. Its gimmick: your collectible deck was stored and played from inside a little spellbook binder with 16 sleeve-pages for the cards. This is perfect.



 It doesn't seem to be available through UK retailers ... good thing I'm going to GenCon Indy, huh?

5 comments:

  1. Brilliant! At one spell per card 16 pages is right on the money for DCC wizards. The text would take up the whole dang card, though.

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    Replies
    1. I know, the DCC tables would pretty much require either a Trapper Keeper or a magnifying glass.

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    2. Here's an idea, give the player a 'mystical' description on the card instead of using game mechanics. A fireball spell in a spellbook might talk about the intensity increasing as the wizard's own power increases instead of saying d6 damage per level, for example.

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  2. That's pretty clever!

    A quick Googling turned up a site that sells _just_ the books (well, the books plus a promo card each that I'm sure you're excited about) for $1-$1.50: http://stop2shop.com/trading-card-games--zatchbell-ccg--zatch-bell-spell-books.html

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