- Magic-users start with more than 1 spell slot but cannot memorize the same spell at the same time. They start out knowing 1 major spell and a handful of minor ones.
- Major spells are level 1, minor are level 0 and they are explicitly handled in the spell slots chart
As a bonus, if you missed Hold Portal from my triage process, well, each of these spells can act in that capacity ...
BLUE SPELLS
Create Rock
Level 1 Magic Spell (Major)
School: Blue
Range: 30’
Duration: Permanent
Creates a 3’ square block of rock in an empty area. The rock may be created in the air and does 1d6 damage if it falls at least 5’ to hit a creature who fails a saving throw (Dex; +1d6 damage for every full additional 10’). It can be created 10’ in the air at 20’ range, 20’ in the air at a 10’ range or 30’ in the air directly overhead.
Force Ward
Level 1 Magic Spell (Minor)
School: Blue
Range: Touch
Duration: 1 hour or less
Creates a shimmering, see-through disc of immobile force 5’ in diameter facing in any direction. The force stops solid objects such as missiles, melee strikes, and doors opening, in both directions. It will last for an hour if undisturbed but can only take three rounds of solid objects trying to pass through it before it dissipates.
Grease/Glue
Level 1 Magic Spell (Minor)
School: Blue
Range: 30’
Duration: 3 minutes
Creates roughly a quart of substance which is either slippery (Grease) or sticky if the spell is reversed (Glue), spread out over up to a 10’ square. If cast directly on the person of an unwilling creature it gets a save (Dex). Bipedal creatures moving over Grease must save (Dex) or slip; creatures with any number of feet moving over Glue must stop, and save (Str) or move at only a rate of 3 next turn. A Glued hand or foot can be pulled free with some difficulty in about 6 seconds; climbing with the aid of Glue proceeds at about 20’ a minute.
No comments:
Post a Comment