Blinding LightLevel 1 Magic Spell (Minor)
Duration: 3 hours or 3 rounds
Creates a source of bright, day-like light with a 60’ illumination radius, either on an object or in the air. If cast on an unwilling creature’s body, it gets a saving throw (Dex), and the spell only lasts 3 rounds. Blinds a creature if cast on the eyes.
Fire BurstLevel 1 Magic Spell (Major)
Brings into being a small explosion of flame that does 1d4 fire damage to each creature in a 10’ cube who does not make a save (Dex). The flame will also ignite flammable objects.
Magic MissileLevel 1 Magic Spell (Major)
Imparts magical force to a small object about the size of a coin, causing it to act as a deadly missile that flies out and hits its target with no save or “to hit” roll for 1d4+1 damage. One additional missile may be thrown for every 2 caster levels above 1st.