Sunday 30 August 2015

Dragon World

Oh yes, I'm running games a lot .. consolidating my 52 Pages and megadungeon projects... new ideas here and there. It's just that the will to blog about them is not there yet.

Here's something I can show - another themed encounter table. I was writer's blocked on filling a whole table with dragon stuff. Then I had the idea to mix it with classic/cliche dungeon stuff as well. That let me finish it out quickly.


(As with the rest of these, the details are not quite D&D and not quite not D&D.)

Monday 3 August 2015

Consolation Ability Bump

Observation 1: New players often ask if there is any way they can increase their ability scores. Old school dogma states that only magic can do the trick (often, literally through a magical trick feature.)

Observation 2: The visible frustration in old school games when a player rolls 1 on their hit point die at a new level.

Solution:

Well, this works because all my classes roll d6 for hit points with various modifiers. But in a more standard game, it would end up giving benefits to small hit dice types over bigger. YOu can either roll with that as a feature, or try this hack; you gain the ability bonus:

d4: on a roll of 1 ,and 3-6 then rolled on d6:
d6: on a roll of 1
d8: on a roll of 1, or a roll of 2 if 5-6 then rolled on d6.
d10: on a roll of 1, or a roll of 2 if 3-6 then rolled on d6.
d12: on a roll of 1-2.

For monks' starting HP roll, if you're not using "maximum HP at first level" or similar, the stat gain ison a roll of 2 or 3 on 2d4; for rangers, 2 through 4 on 2d8.