Putting this up makes me realize there's a pending project I have, to write more spell-descriptions for the Old School Players rules I'm using. When last my players met they found the need for descriptions of spells as high as 3rd level, and I'd like to have it all written down so there's no misunderstandings!
Anyway, this set of one-pagers continues the philosophy of spells from here and here. Things are even more changed up from D&D and I have taken on board an idea from (CORRECTION: Italian name related confusion) Tsojcanth's Paolo Greco, to have spell level equal caster level and space the acquisition of new spells more evenly. Of particular note is the change to Sleep which takes its rightful place as a level one feller of rats and kobolds without the implications for higher-level monsters, insectoids and so forth.
In a versatility boost, Force Shield subsumes Hold Portal, Tenser's Floating Disc, and Shield; Weightlessness likewise has more uses than just Feather Fall, and Tonguetie/Tongueloose is kind of like Silence reversible to ESP. I'm careful to make the information revealed by the human intelligence spells, Tongueloose and Detect Thoughts, subject to DM control, so that plot points don't have to be given away directly.
[BEYONDE] Thief: The Metal Anniversary
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