Like the Utriusque Cosmi of Robert Fludd, Kircher's two-volume work from 1664 hurls together a vast array of topics that today sit in very different buildings on campus. He tells us of geometry, physics, geology, astronomy, alchemy, even the reputed magical properties of gems...
Alabaster for stomachache ... Amethyst to resist drunkenness ... |
and lays the seeds for generations of hollow-earth fictions and crackpots to come with lengthy passages about the underground ocean that creates the tides, and the creatures that lurk within the underworld - races of subterranean men, giants, demons, and several species of dragon and basilisk.
The possibilities for pseudo-historical adventure campaigning under the assumption that Kircher's ideas were mostly true cannot be underestimated. Fantasy writers from Verne to Burroughs to Lovecraft have resonated with Kircher's "underdark." Even early on in the D&D universe, the existence of a vast network of tunnels and dwellings deep underground provided a logical continuation for players who had exhausted the depths of their local dungeon. What makes the better endgame, I ask: becoming lord of a castle and hearing the grievances of peasants all day, or equipping for the ultimate delve down rivers of flame and straight through the gates of Hell itself?
Articles and posts on the Mundus:
OU History of Science Collections
Public Domain Review
Original text, e-book format
Way cool; thanks for posting. The "Proceedings of the Athanasius Kircher Society" web site was a sort of internet Wunderkammer :(
ReplyDeleteWas at (http://kirchersociety.org/) but it seems to have been subsumed by Atlas Obscura.
Yay Kircher!
ReplyDeleteI assume you're familiar with the Kircher section of the Museum of Jurassic Technology?
mjt.org
That's great! Thanks!
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