in its smug, bard-lovin', Next Generation, Wheel of Time-buyin', Renfairin' face?
Thanks to Internet Archive and its cache of Dragon Magazines, I've been pondering this entirely unremarkable table of contents from #180, where the big big feature is a preview of trading cards, and other articles tell you ...
to have your campaign make sense, to give magic weapons backstory, to intentionally play a low-intelligence character dumb, to haul off your party cleric to perform weddings in his home town, how to raise funds for your gaming club, and please make the acquaintance of this four-horned giant battering ram - get it? - and six-legged earthquake-making dinosaur.
The real posts will resume soon, hopefully with better content than that. I'm back from an extended professional/vacation trip where real gaming took precedence over game posting.
Showing posts with label Dragon magazine. Show all posts
Showing posts with label Dragon magazine. Show all posts
Sunday, 3 February 2013
Friday, 1 April 2011
Spawn of Fashan Retro-Clone Project
Now that I've made you look ...
See, since back when I read Lawrence Schick's review in the April 1982 issue of Dragon (p. 76), which ended up explaining this ill-conceived RPG as a parody, I always assumed the review itself was an April Fool's joke on a nonexistent game.
But over the years, Dame Experience has since taught me that there's no satire like reality. Information about SoF is surprisingly light on the net, but it looks like it was a real game.
It's reviewed at length on RPG.net.
Older and wiser, the game's creator reflects on his 15 minutes of fame.
As I noted reviewing bad monsters, there's a difference between "flamboyantly awful" and "just awful." In hindsight, Spawn is just your garden variety, poorly edited, simulationist-preposterous attempt to improve D&D. What's sad is that the championship belt of "worst RPG ever" has since gone to systems that topped bad design with worse social attitudes. The fate of such should be obscurity, not the notoriety they crave.
PS: Speaking of "just awful," have a gander at the carefully segregated official April Fool's content in that Dragon magazine issue. Um ,wow.
See, since back when I read Lawrence Schick's review in the April 1982 issue of Dragon (p. 76), which ended up explaining this ill-conceived RPG as a parody, I always assumed the review itself was an April Fool's joke on a nonexistent game.
But over the years, Dame Experience has since taught me that there's no satire like reality. Information about SoF is surprisingly light on the net, but it looks like it was a real game.
It's reviewed at length on RPG.net.
Older and wiser, the game's creator reflects on his 15 minutes of fame.
As I noted reviewing bad monsters, there's a difference between "flamboyantly awful" and "just awful." In hindsight, Spawn is just your garden variety, poorly edited, simulationist-preposterous attempt to improve D&D. What's sad is that the championship belt of "worst RPG ever" has since gone to systems that topped bad design with worse social attitudes. The fate of such should be obscurity, not the notoriety they crave.
PS: Speaking of "just awful," have a gander at the carefully segregated official April Fool's content in that Dragon magazine issue. Um ,wow.
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